And how will this look like, if your app doesn't have library C mentioned in its dependencies, only libraries A and B? You are prohibited from answering "well, just specify all the transitive dependencies manually" because it's precisely what a lockfile is/does.
- Nearest Definition Wins: When multiple versions of the same dependency appear in the dependency tree, the version closest to your project in the tree will be used.
- First Declaration Wins: If two versions of the same dependency are at the same depth in the tree, the first one declared in the POM will be used.
It's not always the correct solution, but sometimes it is. If I have a dependency that uses libUtil 2.0 and another that uses libUtil 3.0 but neither exposes types from libUtil externally, or I don't use functions that expose libUtil types, I shouldn't have to care about the conflict.
Good luck finding a project of any complexity that manages to adhere to that kind of design sensibility religiously.
(I think the only language I've ever used that provided top-level support for recognizing that complexity was SML/NJ, and it's been so long that I don't remember exactly how it was done... Modules could take parameters so at the top level you could pass to each module what submodule it would be using, and only then could the module emit types originating from the submodule because the passing-in "app code" had visibility on the submodule to comprehend those types. It was... Exactly as un-ergonomic as you think. A real nightmare. "Turn your brain around backwards" kind of software architecting.)
What you're describing with SML functors is essentially dependency injection I think; it's a good thing to have in the toolbox but not a universal solution either. (I do like functors for dependency injection, much more than the inscrutable goo it tends to be in OOP languages anyways)
In theory... None of us should be doing it. Emitting raw underlying structures from a dependency coupled with ranged versioning means part of your API is under-specified; "And this function returns an argument, the type of which is whatever this third-party that we don't directly communicate with says the type is." That's hard to code against in the general case (but it works out often enough in the specific case that I think it's safe to do 95-ish percent of the time).
Alternatively, it's a pointer to an opaque data structure. But then that fact (that it's a pointer) is frozen.
Either way, you can rely on dependencies not just pulling the rug from under you.
(I remember, ages ago, trying to wrap my head around Component Object Model. It took me awhile to grasp it in the abstract because, I finally realized, it was trying to solve a problem I'd never needed to solve before: ABI compatibility across closed-source binaries with different compilation architectures).