> Genie 3’s consistency is an emergent capability
So this just happened from scaling the model, rather than being a consequence of deliberate architecture changes?
Edit: here is some commentary on limitations from someone who tried it: https://x.com/tejasdkulkarni/status/1952737669894574264
> - Physics is still hard and there are obvious failure cases when I tried the classical intuitive physics experiments from psychology (tower of blocks).
> - Social and multi-agent interactions are tricky to handle. 1vs1 combat games do not work
> - Long instruction following and simple combinatorial game logic fails (e.g. collect some points / keys etc, go to the door, unlock and so on)
> - Action space is limited
> - It is far from being a real game engines and has a long way to go but this is a clear glimpse into the future.
Even with these limitations, this is still bonkers. It suggests to me that world models may have a bigger part to play in robotics and real world AI than I realized. Future robots may learn in their dreams...