Galaxy S III beats out iPhone 4S as top selling device in US
androidandme.com
androidandme.com
The linked chart is still intersting though. I'm surprised that the Galaxy S2 is still #3 on T-Mobile.
These analysts post "reports" that show the company is winning, and the company uses those reports to try and drum up sales.
Meanwhile the "analysts" send press releases to blogs who then report the results as if they were fact like this.
It is usually only years later (if ever) that the real results come out.
Only Apple reports its iPhone unit sales. Samsung, for instance, does not.
It wasn't until the lawsuit with Apple that they were forced to give up these numbers, and they were very anemic. (while at the time "analysts" were saying they were kicking butt.)
This is just hype being spread by a blog that is trying to make it look like android is "winning". None of the android makers report real sales numbers, including Amazon (so we don't know how many fires have been sold, whether it is a success or not.)
The linked chart and article both imply these are only for sales at carrier stores. i.e. not including Apple Store sales which are significant and Samsung has no equivalent for.
Accurately weighting ranked charts with no numbers attached can be unreliable. Further the people on commission at carrier stores have an incentive in promoting devices that put more money in their pockets, making verbal sources like this even less reliable.
Edit: archgrove speaks of the pre-release lull, not the competitor's sales figures. By 'this' MatthewPhillips can only be referring to the lull. If MatthewPhillips had meant SIII sales numbers, he should have clarified the antecedent of his pronoun. Ergo, sp332 is still correct that this is the first time a competitor has outsold iPhone and I am still correct that this lull happens every year - these facts are not mutually exclusive.
Not sure who to believe, anyone have some old links by chance?
Being correct shouldn't always be the goal in discussion, by the way.
Don't just defend your right to be wrong, EXERCISE IT!!
Truly words to live by.
I agree. It's also very critical. What we need is a competitor to time-strategize and release a competitive handset at the same time as the iPhone flagship so that consumers don't have a clear choice. We keep giving Apple the all-clear to continue with it's vicious cycle.
iOS offers a great UX, as far as the system software is concerned, but I honestly think the iPhone 4/4s has the worst physical ergonomics of any phone I've owned. Everything they could have done wrong, they did wrong... and I won't lie: the fact that nobody but me ever says anything like that makes me wonder what's wrong with my judgment.
If the new iPhone actually turns out to be a taller (?!) version of the same package and sales don't drop off a cliff as a result, I'm in for some serious cognitive dissonance.
I have no idea what I would do with a taller iPhone 4S, other than complain about how I still have to spin it around to orient it properly 75% of the time when I pull it out of my pocket, and about how its display is still too narrow to be used safely for navigation and music playback in my car.
If I'm wrong, and there is a huge unmet market demand for an iPhone that is taller than a 4/4S but no wider, it will mean that I have no insight or understanding of the smartphone market as a whole, no product-design sensibility to speak of, and that I need to STFU and stop complaining. Nobody likes to be confronted with their own poor judgment, right?
I disagree about the width/height. 640 on the iPhone vs. 720 on many newer Android phones. Not a huge difference there. Enough to notice certainly but it's the height that is far more dramatic. 960 on the iPhone vs. 1280 on many newer Android phones.
Funny enough it does seem as if Galaxy S3 is more popular with women here in Singapore. Might that be because they keep their gadgets in purses or I'm just wrong with my observation?
I agree that wouldn't really work for navigation, but for music it'd be kinda cool.
(note: I'm not actually thinking of buying an iPhone, going to get an Android, though probably not the latest model)
We're not talking about a wall-mounted display here. We're talking about something you hold in your hand, carry with you all the time, and hold to your face to talk. Bigger can be an issue for those one-hand-thumbing the device as well where they simply can't reach.
That said, people are forgetting that this is basically the FIRST TIME that any smartphone has sold more than the iPhone in the US. It's not as big news as it could be, but its definitely big news, and could be indicative of a trend in the US, namely, not just cheap/mid-range Androids are being sold, but a lot of high-end Androids, that cost as much as iPhones are being sold. This is a very interesting and important distinction.
I do think it's indicative of a trend. I'm very interested in seeing what happens with the momentum I perceive once the next iPhone has been revealed.
Well, didn't smartphones exist before the iPhone ? Also i don't think the iPhone would have become the "top selling smartphone" just out of the gate in 2007. It would have taken them quite a while to get to the top spot.
It can't possibly be the "FIRST TIME". Also since 2008, in the US, iPhones have cost $200 on contract which was par for the course for pre-iPhone smartphones (Blackberry etc.) including the higher end Android phones which came later. To say "as much as" is just as wrong as ""FIRST TIME".
Also, the S III has a barometer. How cool is that?
Can anyone shed some light on whether this is happening?
What you mean is getting root access to the linux system that android is based on. Which is a cool hack, but not similar to a jail brake.
It's not disingenuous, just (perhaps overly) pedantic.
That is my understanding of it anyway.
Can you boot your own OS (sans Java VM) on an Android device? How easy is that to do?
Many Android phones can also run various other distros using chroot.
But outside of developers and hackers, most people have so little exposure to the Unix side of MacOS X (and practically none on iOS) that it wasn't as big an impact as some of us (unrealistically?) hoped.
The Darwin portion is for most intents and purposes based on BSD -- particularly FreeBSD-- running on top of XNU (a hybrid Mach 3.0 microkernel with big chunks of the monolithic BSD kernel embedded).
http://en.wikipedia.org/wiki/Darwin_(operating_system)#Kerne...
Concerning the BSD portions, see this from Apple's Kernel docs: http://goo.gl/1sp69
"Integrated with Darwin is a customized version of the Berkeley Software Distribution (BSD) operating system. Darwin’s implementation of BSD includes much of the POSIX API, which higher-level apps can also use to implement basic app features. BSD serves as the basis for the file systems and networking facilities of OS X. In addition, it provides several programming interfaces and services, including: The process model (process IDs, signals, and so on); Basic security policies such as file permissions and user and group IDs; Threading support (POSIX threads); Networking support (BSD sockets)"
That accounts for an immense amount of what a kernel normally does.
Besides, I have never met a NeXT or Apple employee that didn't consider Darwin to be BSD.
It's a radically modified BSD but I think it's still a descendant.
Not exposed to standard users, no.
There's no relationship between the existing projects and the Free/OpenBSD open source work.
That's simply not true. There's more to the BSDs than just the kernel – all of the userland stuff is incredibly important to Apple, especially as they try to further distance themselves from the GPL. There is a relatively strong relationship between the BSDs and OS X/iOS. It's true, the lower you get, the bigger the differences, but even xnu has some relatively current BSD sources. e.g. from OpenBSD:
http://opensource.apple.com/source/xnu/xnu-2050.7.9/bsd/net/...
I, and some other developers I know, have been hoping that Apple in the future will sync with FreeBSD again in the future, hopefully against FreeBSD 10 to get even more feature parity in kernel interfaces available.
There is a lot of a relationship between Darwin and the FreeBSD team. Apple's firewall import from OpenBSD (pf) for example was also used by the FreeBSD team to update their port.
Just because it is not visible on the surface doesn't mean the relationship doesn't exist ...
There was OpenDarwin though, which the developers shut down due to lack of interest and other problems. Now there's PureDarwin but development seems very slow.
Clang/LLVM (which has substantial support from Apple) will be the primary compiler for FreeBSD.
Apple's Grand Central Dispatch (libdispatch) has been ported to FreeBSD.
http://en.wikipedia.org/wiki/Grand_Central_Dispatch
The TrustedBSD Security Event Auditing and OpenBSM are based on the Mac OS X BSM audit implementation and donated by Apple.
As well, CUPS has been ported to FreeBSD.
Well CUPS did not originate with Apple, they bought it when they needed a mature printing system. It existed for BSD prior to Apple's purchase.
I don't know if the BSD's have made any use of anything from Apple's Darwin release? Perhaps it's not possible due to the licencing (Apple Public Source Licence) which is copyleft'ish.
As others have mentioned, stuff like the TrustedBSD and Audit framework came from Darwin, and features such as Seatbelt and sandboxes are slowly being considered or improved upon by Capsicum for example.
[1] https://play.google.com/store/apps/details?id=ca.cumulonimbu...
What's more interesting is that it is (assuming you have a boot-unlocked device) running free-as-in-libre software.
The number of sensors in these portable computers is astonishing. If you look at them as a tricorder-like sensor kit, there's very little else on the market that can match them.
The fact that I have something in my pocket right now that can almost detect individual photons, EM fields (within in a limited set of bands), barometric pressure, magnetic fields, orientation, intertial measurements, planetary magnetic bearing, gravitational fields, etc. and can provide global satellite positioning to within 1m, global communications network access on several wire-free networks via voice, video or data, and can translate my voice in near-real-time, scan barcodes,
and then
can play games, movies, music, record my voice, take photos, be a flashlight, compose music, let me paint a picture, take notes, access a global encyclopedia, the internet, be a web server, an ftp server, a wireless headset to my computer, act as a strobe light, act as a visual Morse-code broadcaster, rolodex, email system, several kinds of graphing calculators...and myriad other uses...
it's absurd. I'm living, literally, in a science fiction future.
The question is just when we officially start treating iOS as the minority OS, the one we develop for last.
To those thinking I disregard Windows 8 tablets, I don't. I know they're out really soon now, but it's just too early to predict its impact on the market. My guess is that it will eat into both Android and iOS's market-share for tablets, but how much is impossible to say.
At least for me(as an indie dev), probably never. Developing for the Android is not enjoyable at all.
And especially with web developement, where you'd have to test your site on a various number of combinations of OS, browser, and resolution.
If you want to get the kind of pixel-perfect layouts people have come to expect on the iPhone then yes that's a hassle. But I suspect the trend is away from that kind of design towards more flexible, information-centric designs just as it's been on the web.
Not really, no. http://thenextweb.com/apple/2012/03/06/why-do-developers-pre...
The company I work for does Android development for the gov't, and we have had a lot of issues with difference in camera support for example. Yes, there is one API, but for each camera in a phone it behaves slightly differently.
The worst still is the different screen sizes. It will look and work perfectly on one or two devices, and then you try it on a third and all of the elements are laid out differently or are rendered wrong and we have to add a work-around for that specific device.
The other issue we have found is the different versions of the libraries that various different versions of Android ship with. For example BouncyCastle is extremely outdated, or sqlite versions differ enough that it works on one device but doesn't work on the other.
We've also had issues with the phone switching between the cellular network and then wifi whereby sometimes our app will get sent up to 50 notifications in rapid fire saying it is switching between the two, which causes our app to tear down/restart the connection process. We ended up putting a timer in that waits a couple seconds and uses the last notification that came in ...
That's not to say that iOS development also doesn't have its issues. I had one app that if you used the switch on the iPad for screen orientation lock that it wouldn't output sound due to the switch not being recognised correctly. A bug that still exists in the latest version of iOS, and still hasn't been fixed (here is hoping for iOS 6 (which I have not yet installed on this device), my radar got closed as duplicate). But iOS has less of an issue with fragmentation due to the fact that most of the hardware is the same, and people with iOS devices tend to upgrade en masse to the latest version when it is released so it becomes less of an issue to have an app require a new version of iOS and no longer function on older versions of iOS (although, I am still targeting iOS 4 for now when doing consulting/client work).
This means that even if you use Android's layout tools and create automatically resizing and fitting layouts it may not work correctly, and render incorrectly for example when you move from landscape to portrait, or move from one screen to the next. Highly annoying.
We've also had bugs that we could not reproduce on any of our test devices (all 27 of them that we have now ...) but that a customer had out in the field. We then attempt to locate the same device with the same OS version to test on.
Sometimes it has to do with themes that a manufacturer has installed not working correctly... this gets annoying fast when you've got the same phone on multiple carriers and they each customise it their own way.
Some mount to the file system as USB mass storage. Some devices call it "Disk Drive" mode. Some have a button called "Mount USB". Sometimes the button's in the notification bar. Sometimes it's in the settings. Some Android devices use MTP and the user doesn't have to do anything (but the names of the folders are different!).
You either get to write documentation like a choose-your-own-adventure novel or deal with confused users.
Android manufacturers & carriers have little incentive to get you to upgrade [Apple sidesteps them and delivers updates directly]. Do you want to target a several-years-old platform to guarantee the most access?
Screen sizes are also a challenge. iOS (iPhone + iPad) has 4 different ones to choose from. Android has... a lot more than that.
Fluid layouts usually don't work that well -- awkward spacing here, awkward wrapping there. Notice how many web frameworks use fixed-width columns (like Twitter Bootstrap).
If anything I think there's an opportunity for somebody to make a Rails of mobile dev. It's a lot more work on either side than it really has to be most of the time.
Java isn't my favorite language to use and I really prefer Objective-C, but Xcode is a huge annoyance as well. I would say I prefer Android development as it is my favored OS to use but neither blow the other away as far as development fun.
Why dont we compare all of Android sales for the last half of September and see how they look against the new iPhone.
Doing so wouldn't tell us anything about trends.
But Android has already gone from optional extra to mandatory second platform for any serious consumer-facing app and the sheer number of users is going to make it increasingly important for those for whom an app is just a part of a larger business, i.e. the people that will be supplying the bulk of the capital in the mobile app business.
The biggest issue is that on the Android Market Place (Play store or whatever they are calling it these days) I still can't make as much money as on the Apple App Store for iOS.
Releasing a free app with ads just doesn't work for me. So in the long run, until it becomes no longer cost effective it is going to be a long time before I switch to treating iOS as my secondary platform and Android as my primary.
I've been thinking the same thing, although it's hard to prove either way. I have owned the iPhone since the original version and recently got the N7 tablet and switched to the HTC 1x phone. Android hardware and software has come a long way since I tried it before buying the iPhone4 (my last phone). Before ICS, the Android HW/SW simply wasn't very good. It wasn't as responsive as the iPhone and certainly didn't feel as nice.
About 55% of iOS devices are iPhones. The other 45% are iPads and iPod Touches. On Android I don't think anyone knows the exact number but it's believed the vast majority of Android devices are SmartPhones. So in the end it evens about pretty close.
At least on my device, the back cover felt cheap and flimsy.
But more importantly, that PenTile screen just looked terrible to me. I constantly noticed a faint checkerboard pattern in bright surfaces. None of my friends see it, but it drove me insane. Am I the only one to notice that?
Apart from that, not a bad device, though.
I had a SGS (pentile), SGS2 (no pentile), SGS4 (pentile), various iphones (no pentile) and others.
I can only see the pentile on the SGS.
If that's not enough, I score 21 on EU visual tests (maximum is 20, above is/are bonus points for exceptional vision)
I believe the only jokes here are this post and the parent :P
I prefer Android, so I've been holding out for a high-end one with a great camera and a non-pentile screen. If there isn't one this year, I might have to switch :(.
The SAMOLEDs from Samsung have weird colors because some colors get used faster and their intensity diminushes over time.
On the S3 and S2 (which has NO pentile, still has weird colors) you can mitigate it in the color profile settings
On the S1 there are tools to completely fix the colors, yet it's a low rez pentile display. While you can see the pentile matrix on this one, specially well if close, you can't see the color difference once calibrated. There's just no way.
There's no "grainy" effect that I can see tho. The resolution's just too high to see it at normal distance (on the S3 that is. Definitely something you can see on the S1.)
Maybe that is because I am slightly short sighted? I don't know.
The HTC One X, in this regard, is the superior phone. In all other regards, the SIII is (to me).
iPhone "1" is mind blowingly awesome. A fantastically complete device. Subsequent updates to the hardware and OS make meaningful but incremental improvements. So an original iPhone 1 is 80% of what a 5 will be.
Android early phones are fascinating but generally pretty average - especially compared to an iPhone. Yet/Therefore every new hw and OS update provides substantial improvements over what's come before.
Therefore two things happen. Android phones close the absolute gap to iPhone helping for competitive wins. Secondly, Android new/upgrade phones excite the heck out of existing Android owners because they (along with the OS) are a real improvement.
I see iPhone 5 sales driven by people who held off getting an iPhone for the last two months because of the news. I don't see that other afterburner of sales though - 4 and 4S users who see a real driver to upgrade.
- The screen size. I write iOS apps at work and get annoying having to use that tiny screen. I had hopes the iPhone5 would address this. Making the screen a little taller is a weak answer.
- More customizability. The Verge had a thread recently where they asked you to show off your phone/tablet home screen. It was a stark contrast to see the way android users personalized their home screens vs. the same grid of icons the iOS users posted. The widgets I have on my home screen tell me all kinds of things without having to run any apps.
- More control. I can run whatever app I want on it, and I can sell my apps to other android users however I want with my own billing methods if need be. Selling Android apps is easier than dealing with the iOS App Store.
I (obviously anecdotally) think the scales have tipped. I'm running into more people loving their Android phones instead of tolerating them. The latest fad apps have launched with Android counterparts (Draw Something, SongPop). When we show our software to potential clients running on a SGSIII and an iPhone4s, they all want to touch the SGSIII phone and play with it. Side by side with the screens turned on, there's no comparison.
It's a fun "fight" to watch, and we're benefitting from it.
As it turns out, it's not a perfect phone but I've been pretty wowed so far while setting the phone up and might even skip the iPhone 5 and get an S3 for myself too. Oops, Apple..
Perhaps this is why Apple managed to come out with two revolutionary products (iPhone and iPad) within the span of just one decade, whereas competitors are mostly stuck in reactive mode.
But I also think iPhone is in a league of its own, yesterday my jaw dropped when I saw this 'news' on TMZ http://www.tmz.com/2012/09/04/iphone-5-release-date/ . I really don't know how to interpret it, but I think it is safe to assume it is not common for a smartphone to have an entry on this kind of site.
(don't ask me how I ended-up there, I don't remember. But I'm sure ashamed of myself.)
They almost certainly have something their sleeve to hype that they can claim competitors don't have. If they just make the screen bigger and some minor changes to the case, they will just be seen as playing catch up.
Those are all relatively absurd examples. They tried the integrated-service route with Ping, and it was an unmitigated failure. What could they possibly do with the sound or the material?
Something tells me I'm going to be severely underwhelmed in a week or so.
Of course that's complete nonsense, as even 4" is quite tiny for a touchscreen, but hey that's what they said! And that's what they thought.
Those people would've said 2" or 6" was the perfect size, if that was what Apple had decided on. I don't think their opinions are worth that much.
Apple does get a lot of things right but some people mistake that for perfection.