You'd have to onboard hundreds/thousands of banks and terminal providers so they accept/give out your card.
I excpect the underlying technical stuff isn't that hard compared to getting people and companies to actually use it.
Gaming is the business bigger than movies, music and books combined and Valve is Google of games.
Valve is not Google of games, the app stores Google and Apple has dwarfs steam sales and the individual game consoles are similar size as the steam store.
> I'm paying with my phone anyways
Right, since the phone ecosystem is large enough to be its own payment processor, unlike steam.
Also Google Play store might have more consumers and or sales but they are of worse quality. It's scummy, it's exploitative. The whole system is propped up by whales decieved by gambling mechanics and deceptive ads. It's nowhere close to real world economy. Valve is much closer. Despite using Play Store since it came to existance I never paid for anything on Google Play because I don't trust it enough to add a single payment method there.
And what in your mind is the thing banks will be begging Steam to be let in on? This reads like payment processing fan fiction.
I don't trust Paypal, at all, because its brand is damaged beyond repair, but I would put enough money on Valve account to do all of my online shopping with it if Valve did even just what Paypal does (even without connecting Visa or Mastercard directly).
Even if 100% of Valve's user base cared as much as you (they do not), why would Valve take on the massive risk of connecting to its users' bank accounts? Of having to collect on debts? etc.
Of course.
> Of having to collect on debts?
Why would they need to do that? "Credit" part of credit card is completely irrelevant when it comes to payment systems. It's a trick to milk the customers. Why would Valve lower themselves to that level?
My point is, with crystal clear, pro-consumer reputation Valve could be real alternative to gambling industry of Google Play store, payday loan business of VISA/MasterCard and gym membership style of extortion of other services. And betting on consumer was a recipe for success for Valve so far.
Why would they try? Because it's always good to 10x your revenue.
I don't pay with credit or debit card for steam, I can use Blik, which is paying with my phone or one other payment processor, but I'm not in USA. This is USA problem.
It's perhaps a good idea. It's likely that not very many banks and terminal makers and payment processors really matter. It would be a little delicate because the ones that matter would be pressured or at least would feel pressured NOT to participate on threat to their currently main business.
And the project doesn't have to become mainstream probably, just accepted "enough".
A better reason is that it's not really Valve's battle. They have plenty of other business. They don't need to fight this war. A company like OnlyFans, yeah perhaps they do - but they are likely much smaller.
Valve is in a situation that helps: they charge separately for each item. Some that the credit card networks are okay with and some that they are not. So they could support two regimes on their site: some items could only be paid through the Valve new card network (and gift cards and bitcoin), while other items could be paid through all the above plus the legacy credit card networks.
Valve (and/or OnlyFans) then gets paid for trying to enter the very lucrative payment network business. And gets to use these separate charges / two regimes of payments to distribute content that would be too dangerous within the current single payment framework.
(Visa employee count: 30,000+)
In the US that means either dealing with ACH at scale, which is a challenge, building a new card networks (which is hard) or only using alternative payment methods such as bnpl or crypto.
Each of those will limit your buyers, which as a merchant is a tough business decision.
Which is why someone has big interest in keeping it this way as in Europe practically every country solved this issue a long time ago and people do daily shopping completely omitting Visa/Mastercard. They try to fight back without much success.
And most of the alternatives are either government controlled and thus subject to different censorship concerns or private (for instance bnpl) and subject to the same.
That is to say people seem to be dancing around there being some fundamental right to transact. Thats not one of the traditional rights and not one that is codified most places (anyplace?).
The reason mainstream websites don't use CC Bill and it is used almost exclusively for porn, is because they charge a lot more than Stripe and the more mainstream payment processors do. There isn't really a ban on this kind of material, provided the platform hosting it is willing to use alternative processors, so much as a price increase.
Even with Pornhub and OnlyFans debacles, they never hosted content that can't be found elsewhere on sites that allow you to pay with Visa and Mastercard. The reason those platforms were targeted was never the content itself, but non-compliance with rules that professional studios have always had to abide by requiring they keep copies of government-issued ID of all performers and provide those to any viewer who asks for it, in order to be able to prove they aren't accidentally hosting content with children or otherwise non-consenting performers.
Ultimately, if a website wants to host content with a guy taking a shit on his twin underage daughters, they can do that, and you can pay for it with Visa and Mastercard, as long as they use something like CC Bill for processing and they keep adequate records enabling them to prove the "underage" characters and not actually played by underage performers, and the people involved aren't actually related. Or, maybe more precisely, you can have real twins in a scene together, but you're then limited by byzantine country-by-country laws I have no personal knowledge of regarding what they are and are not allowed to do together that counts as sex.
The Internet is where nuance goes to die, so this all gets distilled down to "Visa and Mastercard don't allow you to buy porn" by the time most people find out about any of it.
I have sold a few items on Steam because I don't care about cosmetics in games. I'm also lazy and because of that "sat" on items for a while that appreciated. I mention this because Steam credit is very fungible: it can be easily converted.
Steam also makes it very easy to redeem credit, gift, etc.
I believe you can buy Steam cards at most places Xbox cards and similar are sold as well.
Also in the early days of Bitcoin buying and selling of digital Steam assets was one of the most popular things.
Every definition of gambling I've seen includes some variation of "winning a thing of value from a game of chance", and while loot boxes for in-game rewards skirt that (the thing you're getting is typically described in the fine-print as having no monetary value), Valve's user-driven marketplace is setting a real-world value.
Put another way: EA FC's card packs or Genshin Impact's gacha spins are worth nothing outside of those games, but I've sold Counter-Strike skins to pay for a decent chunk of my Steam Deck.
Paypal exists because it broke the law, was prosecuted, and the outcome of the prosecution fined them heavily but also grandfathered their existence.
Anyone who wants to make a new payment processor likely has to take a risk of going to prison.
https://www.lesswrong.com/posts/nYJaDnGNQGiaCBSB5/accountabi...
Steam games' availability is per-country. They could've removed games for Australian users only. NSFW games are not shown to Chinese and German players on Steam since forever.
This whole thing came about because of the Australian campaign to remove rape games consistent with law. Payment processors could be found liable for processing payments related to illegal activities. Steam anad the payment processors could have made it region specific, but didn't, probably for PR reasons.
https://en.m.wikipedia.org/wiki/List_of_banned_video_games_i...
Also, Steam Direct didn't update their policy on game content from what I see. Doesn't look like Steam fought back. Seems as though Steam has never supported games with rape, incest, child exploitation, etc.