Of course in many (most?) situations, we get the best outcome overall by acting socially. But, to me, free-riding on the socially-motivated activities of others is a "rational" strategy (with a insignificant chance of one brick/vote making a difference), if not a laudable one. Which is why I don't advocate the "rational" strategy.
I appreciate your point that if everyone took that strategy we'd all suffer. I can never control what everyone does, but maybe I can build or support a big enough coalition to improve outcomes for the majority, or at least people like me. But free-riding will still be an option many choose, unless punished severely (which most countries don't when it comes to voting).
I don't argue that people "choose to get poor results", I argue that some proportion may recognise their possible effect on the democratic outcome is so small that on some level they have no effective choice at all. That's just the reality of being one among an elaborate of many millions. Democracy is still the best option we have, I hasten to add.
In Prisoner's Dilemma, as originally formulated, I believe communication is expressly forbidden. And even where it's allowed, in a one-off game the optimal strategy for an individual uninterested in the welfare of their comrade is to collaborate with the authorities. If both participants take this strategy, it's to the detriment of both. This apparent paradox is what makes it so interesting. Now you can solve the paradox with communication through repeated games, which I think is what you allude to.