The problem is MS is unwilling to stick with anything dev wise. The whole ecos system is a littered realm of half forgotten techs that may or may not be supported anymore. Wrapped with very confusing messaging to the devs what to use.
For split web projects, definitely work on the web ui in VS Code.
Programmer editors with such capabilities are decades old.
As to the second, I'm unaware of a gui editor with a built in interactive terminal prior to VS Code.
Atom is slow AF, and I hated using it (same for Brackets). AFAIK, it's using the same terminal code as VS Code.
I haven't seen an integrated terminal prompt in Visual Studio (not code), you get an interactive command window, and misc output windows though.
Eclipse, hadn't seen an interactive terminal there... I guess it's another 3rd party plugin of some kind?
https://learn.microsoft.com/en-us/cpp/porting/binary-compat-...
This saved so much time, space and support - where previously we had to recompile stuff, and if you had Maya/MotionBuilder/etc plugin it had to use the right compiler.
Also now even with newer IDE you can instruct the project to use older (or even better - a specific) version of the toolchain.
> "Stay tuned for more details later this summer about what's coming next for Visual Studio..."
https://learn.microsoft.com/en-us/visualstudio/releases/2022...