Is it for future proofing it in case MS wants to release the game in a different platform that is not windows ?
Is it for future proofing it in case MS wants to release the game in a different platform that is not windows ?
On the Windows side of things, there's also a push towards ARM hardware (with current Snapdragon-based hardware actually performing pretty well). Not sure if Flight Simulator is currently ARM-native, but having the ability to go ARM-native is probably desirable at least as a long-term goal.
The addons are developed by third parties that aren't Microsoft, so there's a serious risk of malware and other ways of getting the user pwned.
The added future-proofing/portability is a nice bonus, but I suspect maybe not the main motivator.
(unless UWP I suppose, which even Microsoft have kind of forgotten about)
https://github.com/s-macke/FSHistory/tree/master?tab=readme-...
Strongly rumored to be releasing on PS5, like most recent Microsoft games.