Stochastic Transparency [pdf]
luebke.us
luebke.us
The reason was so I could write something completely unrelated...
I was hoping this was a strategy to counter stochastic terrorism, that would have been neat to read about and somehow transparency seems like a good starting point.
Maybe that's how the hair in Baldur's Gate 3 is done. It looks amazing when the character is standing still, and then gets noisy when they're moving.
That's great, maybe I can afford to do it in GLES2 / GLES3