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<erno> hm. I've lost a machine.. literally _lost_. it responds to ping, it works completely, I just can't figure out where in my apartment it is.
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~$ host gmail.com gmail.com has address 142.250.69.69 gmail.com has IPv6 address 2607:f8b0:4020:801::2005 gmail.com mail is handled by 10 alt1.gmail-smtp-in.l.google.com. gmail.com mail is handled by 30 alt3.gmail-smtp-in.l.google.com. gmail.com mail is handled by 5 gmail-smtp-in.l.google.com. gmail.com mail is handled by 20 alt2.gmail-smtp-in.l.google.com. gmail.com mail is handled by 40 alt4.gmail-smtp-in.l.google.com.
~$ host gmail-smtp-in.l.google.com. gmail-smtp-in.l.google.com has address 142.250.31.26 gmail-smtp-in.l.google.com has IPv6 address 2607:f8b0:4004:c21::1a
If you spend 2 days vibe coding some chat app and then you have to spend 2 further days debugging why file sharing doesn't work for ipv4 users behind nat, you might just say it isn't supported for people whose ISP's use 'older technology'.
After that, I reckon the transition will speed up a lot.
The only sane thing to do in a SLAAC setup is block everything. So no, it isn’t a solved problem just because you used ipv6.
None of these are actually the game/app developers' problem. The OS takes care of them for you (you may need code for e2e connectivity when both are behind a NAT, but STUN/TURN/whatever we do nowadays is trivial to implement).
Except people complain to the game/app developer when it doesn't work.
If all the mobile is removed, what's the percentage then?
https://radar.cloudflare.com/explorer?dataSet=http&groupBy=i...
Obligatory XKCD:
or we'll have failed to make it through the great filter and all be long extinct.
RTX[0-7] would do. For time dilation purposes, we can have another 512 bit set to adjust ticking direction and frequency.
Or shall we go 1024 bits on both to increase resolution? I'd agree...
We’ve seen it before with 32 bit processors limited to 20 or 24 bits addressable because the high order bits got repurposed because “nobody will need these”.
That makes it slightly safer to use those bits, won’t it? As long as your code asks the OS how many bits the hardware supports, and only use the ones it requires to be zero, if you forget to clear the bits before following a pointer, the worst that can happen is a segfault, not reading ‘random’ memory.
"... still better than leap seconds."
https://www.rfc-editor.org/rfc/rfc2550.txt
* Published on 1999-04-01