When a builder builds a house, or a doctor mends a broken arm, the community has one more home and one less broken arm - and the community is left richer even after the builder and doctor have been paid.
That house will be keeping a family warm and dry 20, 40, 100 years into the future, and the patient will be using that arm for the rest of their life.
I can see how a person with a job like that could take pride in the fact they've contributed to their community, in addition to the fact they've gotten paid.
Of course, a lot of jobs aren't that way, but have tricksy bosses who will try to convince you they are. Which is what it sounds like happened in Komoot's case.
You don't need to do good things to make money. You can do bad things and make lots of money, and actually, that's typically a little easier. You can even create your own unique evils and then sell solutions to them.
I don’t post on LinkedIn. Got better games to play.
"How fast do you want to learn?": in my experience many companies in my opinion don't want employees that learn fast, because otherwise these employees would immediately see and call out a lot of bullshit.
"Would you feel ownership on day one?": in my experience many software companies don't want employees to really feel ownership about their code, since "ownership" means that the respective employee will be willing to fight hard that his vision of this "owned" code is retained and this code won't be "tainted" by "unworthy" ideas of other colleagues.
Agree 100% - if I were to bring my authentic self to work I'd be fired in about a minute flat.