Oh the blog at https://docs.unsloth.ai/basics/unsloth-dynamic-2.0-ggufs does talk about 1, 2, 3, 4, 5, 6 and 8bit dynamic GGUFs as well!
There definitely is a benefit for dynamically selecting layers to be at diff bit rates - I wrote about the difference between naively quantizing and selectively quantizing: https://unsloth.ai/blog/deepseekr1-dynamic
My gut feeling is that there's not enough benefit to outweigh the risk of putting a middleman in the chain of custody from the original model to my nvme.
However, I can't know for sure without more testing than I have the time or inclination for, which is why I was hoping there had been some analysis you could point me to.
Larger models with 1bit do better - for eg 480B Coder 1bit actually does very well!
(And I should add, you are a hero for doing this work, only love in my comment, but still a demand for detail$!)
Ie you can actually run it on a local desktop or even your laptop now! You don't need a 90GB GPU for example, but say a 24GB GPU + 64GB to 128GB RAM.
The speeds are around 3 to 5 tokens / second, so still ok! I write more about improving speed for local devices here: https://docs.unsloth.ai/basics/qwen3-how-to-run-and-fine-tun...