Which is why you, generally, shouldn't be doing either. You shouldn't rely upon the compiler to figure out your intentions, and you shouldn't be writing SIMD instructions directly unless you're writing a SIMD library or an optimizing compiler.
Instead you should reach for one of the many available libraries that not only force you into appropriately structuring your data and calls for SIMD goodness, they're massively more portable and powerful.
Google's Highway, for instance, will let you use their abstracted SIMD functions and it provides the optimization whether your target is SSE2-4, AVX, AVX2, AVX512, AVX10, or if you build for ARM NEON or SVE, for any conceivable vector size, or WASM's weird SIMD functions, or RISC-V's RVV, and several more, and when new widths and new options come out, the library adds the support and you might not have to change your code at all.
There are loads of libraries like this (xsimd, EVE, SIMDe, etc). They all force you into thinking about structuring your code in a manner that is SIMDable -- instead of hoping the optimizing compiler will figure it out on its own -- and provide targeting for a vast trove of SIMD options without hand-writing for every option.
I was going to quickly rewrite the example in Highway just to demonstrate but the Perlin stuff seems to be missing or significantly restructured.
"But that is obvious and I'm mad that you commented this" - no, it isn't obvious whatsoever, and this "I hand-rolled some SSE now my app is super awesome look at the microbenchmark results on a very narrow, specific machine" content appears on here regularly, betraying a pretty big influence of beginners who don't know that it's almost certainly the wrong approach.