They still are blurry, because openstreetmap.org uses a JS library that does not seem to support vector tiles :/
Edit: It also weirdly doesn't work on Chrome on Linux for me either, only Chrome on android. Oh well, hopefully they can bring support everywhere eventually.
https://github.com/mapbox/vector-tile-spec/tree/master/2.0
SVG is an XML based format that browsers render naitively, completely different.
Traditional process is:
OSM Database -> PNGs -> Your screen
The first arrow decides what data to pull out and how to draw it.
The new process is:
OSM Database -> Vector Tiles -> Your Screen
The first arrow decides what data to pull out. The second arrow decides how to draw it. So given your vector tiles, you can choose and tweak the style that it's drawn as, deciding how (and if) to display certain things. And you can tweak that in your browser. That's useful for devs and users. "Night Mode", "Show bike lanes" (maybe?), etc.
Also relevant is that the vector tile is not only in a couple formats (pmtiles, mbtiles) but conforms to a couple different schemas (Shortbread, OpenMapTiles) which determines what kinds of data shows up. For instance (I'm just making up this example) one schema might have "big" "medium" and "small" roads. Another schema might just have "big" and "small". The transformation process will decide which kinds of roads in the OSM database map on to which type of road in the schema. (I think it turns out that you can't realistically just pull out all of the OSM database data, you have to pare it down). And then certain styles (Americana, etc) work for specific schemas, deciding things like "big roads are black", etc.
OSM Database -> PNGs -> PNG Decoder in browser-> Your screen
vs
OSM Database -> Vector Tiles -> MaplibreGL.js -> WebGL -> Your Screen
Does't really matter because both png or webgl are available to any website at anytime.
> OSM Database -> PNGs
This is a tile rendering farm. It takes a lot of compute power and has to be redone every time a style changes or data changes.
> OSM Database -> Vector Tiles
This is a relatively cheap data extraction process. It has to be redone when data changes.
> PNGs -> Your screen
This is extremely simple.
> Vector Tiles -> Your Screen
This is pretty complex and hard to do fast. Mapbox GL JS is the leader here and they have put a lot of resources into doing it well and fast. Maplibre GL JS is the fork, which is decent, and there are also Leaflet and OpenLayers options.
Source: This is basically my life for the last 10 years.
I was able to implement relatively straightforward renderer in Nim language[0].
I have encountered only three hard parts:
- rendering map labels on paths (this is really hard!) - how to render labels not to be clipped by tile boundary (I had some ideas but did not implemented it yet) - collisions between labels and symbols
https://en.wikipedia.org/w/index.php?title=Vector_tiles&oldi...