It works well as a narrative, but the second I started adding things like tracking high level macro effects of the decisions, within a couple of turns the world's "Turmoil" goes from 4/10 to a 10/10... even when the person that was killed would have been killed IRL.
Sonnet 4, o4-mini, and GPT 4o-mini all had the same world ending outcomes not matter who you kill. Killing Hitler in 1930s: 10/10 turmoil, Killing Lincoln in the 1850s: 10/10 turmoil in the first turn.
I've come to the realization, the LLM shouldn't be used for the logic, and instead needs to be used to just narrate the choices you make.