>Turns out nobody was really using it because discoverability sucked..
Sure, but then redesign the UI after removing 3D Touch to not be equally undiscoverable but less precise. Even on the latest iOS beta with its full redesign, there's still many, many actions that require a long press that are completely undiscoverable. (For example, if you don't have the Shazam app installed, go find the list of songs Siri has recognized when asked "What's this song?" Don't look up the answer.)
I dont think this is a great argument. The glass maybe needs to be thicker so the sensors on the border can properly measure the pressure, not because the screen is close to shattering.
He is capable of pressing twice as hard as the feature required at maximum. The screen handles 2x the maximum without issues. Therefore, the glass is thick enough to handle half that pressure,as required by the feature.
It's a good argument.
Have no idea why you’d go out of your way to do that other than placating image sharing services
It was by far the best cursor control paradigm on iOS. Now everything is long press which is slow and as error prone.
I’m all for proposing different paradigms as accessibility but 3dtouch was awesome.
We've been losing this idea recently, especially in mobile UIs where there's a lot of functionality, not much space to put it in, and no equivalent of the menu bar.
And I play games [1] using just my macbook pro's trackpad...
[1] For example, Minecraft works perfectly without a mouse. So does Path of Exile. First person shooters ofc don't.
iPhone 6s and 6s Plus (2015) - First to introduce 3D Touch
iPhone 7 and 7 Plus (2016)
iPhone 8 and 8 Plus (2017)
iPhone X (2017)
iPhone XS and XS Max (2018) - Last models with 3D
Interesting that the iPhone SE 2nd/3rd generation with iPhone 8 form factor do not have 3D touch but "Haptic touch" instead.