I like Linux (use it everyday), but many CAD, Media, Animation, and Mocap application vendors simply don't publish ports outside Windows.
Most studios have proprietary workflows with custom software. =3
> Making a feature platform specific to a negligible fraction of the users is inefficient, as many applications will never be ported to Linux platforms.
All the large studios use Linux, that's why all the third party software that is used in feature animation and vfx is supported on Linux. So I'm just saying 'negligible fraction of users' in the case of Blender (which as a project would like to increase adoption in professional feature animation and vfx) isn't really true.
Stats are available from the published 2024 feedback data:
https://survey.blender.org/feedback/2024/
Best of luck, =3
Recommended reading:
https://www.poetry.com/poem/101535/the-blind-men-and-the-ele...
Or are you suggesting the Blender foundation has no interest in getting wider adoption among film and animation studios?
Updates still permute the core to break parts of the program, and brick countless add-ons or custom code. People turn users into Beta testers, partners into IT support, and hide workflow details under layers of feature-creep kludges.
When Blender updates for feature X, they will usually brick feature Y. YMMV
The Foundation may intend to improve user adoption, but they can't even cover there own unit-tests on internal add-on code. =3