For those writing in compiled languages like C/C++ and particularly with an interest in performance it's been very helpful just to be able to read compiler output and see what it's generating. Takes the guesswork out of it, removing the uncertainty by simply being able to see what the compiler is actually doing. You can just write code and see the result, who knew!. It's actually helped my understanding of C++ in seeing the bigger picture.
Of course it's also much easier to learn just to read a little disassembly than actually write the stuff. I'm sure I'm not alone in that for me Compiler Explorer (https://godbolt.org) was my gateway into this. You can get quite far even if just knowing the basics (I'm no expert).
If these do sound interesting to you, I'd recommend looking into capture the flag (CTF) competitions, and trying reverse engineering or binary exploitation (pwn) challenges. PicoCTF [1] is an entry-level platform that hosts challenges and has references to learning resources - I believe there's a sequence on assembly in the learning resources.
Aside, I also find it useful to know assembly when debugging C/C++ code, as others have suggested.
You could try writing a game (perhaps using Raylib) or a pixel art editor. Or maybe a little web application for your Homelab.
Simple C libraries (Raylib, libcurl, early win32 APIs) tend to be dead simple to use from assembly.
Most asm tutorials are either bare metal / OS or “we will talk directly to the kernel”, but there’s no reason you can’t interface with higher level libraries and make real apps and games. It’s simpler than it sounds because a whole lot of your code will just be moving things around between registers and memory in order to make function calls and bookkeep your program state.
It's kind of useful for understanding compiler output on godbolt, and occasionally for debugging code without debug info.
But I successfully wrote a ton of C++ for decades without knowing assembly. It's not really necessary.
As a systems engineer it's good to know _some_ x86-64 assembly as sooner or later you're facing a stack trace / register dump and will have to try to make sense of it. Personally, I would take it only further, if you're interested in building compilers.
As an odd twist to the whole assembly vs. HLL dichotomy, sbcl is used by some as assembly playground: https://pvk.ca/Blog/2014/03/15/sbcl-the-ultimate-assembly-co...
Maybe there is something to do there (I haven't checked).
https://shenzhen-solitaire.tgratzer.com/
Which I find more enjoyable, both because it's online so it's easier to reach from anywhere, and also because I feel like the version of the solitaire inside the game is a bit... heavy feeling. Like there's some sort of input delay? Anyhow, I must have around 3000 completed games of solitaire across my devices.
[1]https://store.steampowered.com/app/570490/SHENZHEN_SOLITAIRE...