Beware: SCP is as enthralling as TV Tropes.
> Suggested reading order is from top to bottom. For those wishing to read the book There Is No Antimemetics Division, begin with "SCP-055" and finish with "Champions of Nothing."
Checked every one of those links, which also work. I can't understand why are you... wait, what were we talking about?
If you enjoyed any one of those three, then I recommend the others.
It's like four pages and it lays out the fiction better than many 400-page novels or entire films dealing with similar subject matters have, IMO.
My timing is poor. Should have taken that "sit alone" part more seriously. I have an intense need to do just that!
I can give myself some time. Unlikely to be enough.
Sadly, the answer is that you can't.
Qntm's other works are criminally underrated.
Suppose there are two distinct entities, each such that if it is learned about, then it kills the learner, call them Geigh and Ritaar. What happens when Geigh learns about Ritaar?
The 'anti-memetic antagonist' idea is interesting, but that seems to be the only idea that's in there - the constant amnesia get's old quick and it tears reality apart way too quickly to still care.
It makes the same mistake Steven King did when writing the Dark Tower; it over-explains the mystery and intrigue that made the initial story (The Gunslinger) so compelling, and leans too much on its characters to carry the story.
I say the same thing about the SCP antimeme, as I say to Dark Tower readers: Read the first story, skip the rest or treat them as unrelated fanfics.
It's important because SCP is important, i.e. it borrows its greatness from the success of the normal day-to-day SCP operations.
Without it, it's just a story about amnesia at a government facility, and those kind of books are a dime a dozen.
The weakest parts are when it focuses too much on the antagonist, where it tends to forget the actual definition of 3125 and just makes it something/someone that causes the world to end in random wacky crazy ways.
When it gets post-apocalyptic the writing also tends to forget how travel times and geography work. (Pretty common problem with old SF, where you'd go to a "planet" and there are like, 3 people who live on the planet. In this case the remaining living protagonist somehow manages to walk between very far places on his own without needing food and such.)
Tbh it felt like the author had written himself into a corner and made this up ad-hoc as a way to keep the story going.
I thought it fit their ethos, eg these two older ones are similar.