Be advised it's quite long
Be advised it's quite long
You could probably tie this to the general financial precariousness of the average young person today vs. in the 70s and 80s. It used to be much easier to get a solid income and housing from a random job, which left more time and mental space for things other than the profit motive.
Not sure if we will ever get back to that. Maybe basic income, but that is almost inherently tied to the system, so probably not. You’d need an economic situation in which everyone feels comfortable enough without actually being dependent on a specific institution like the government.
Counterculture, modified by the relentless shameless drive to "make it", and the acceptance of operating within existing systems, is no longer a counterculture.
My point being a question; did counterculture truly win or was it subsumed and perverted?
Cyberpunk as a sub-type: well, science fiction was for decades bound to get there, eventually. The Stainless Steel Rat would like to have a word about it…
Mirror's edge (catalyst or not) comes to mind immediately, that game feels like is set in an apple store. It essentially is a modern cyberpunk setting, which apparently is called post cyberpunk.
Another title coming to my mind is cloud punk. That games has a very "old style" cyberpunk esthetic - rain, cloud, whatever trope you name it, there is -, but it is still kept quite fresh by the style with which the plot is written, the characters, and the situation happening.
I would like to say more titles, but I don't know any
Cloudpunk is the same thing as the recent Cyberpunk game: fun, but operating on stale tropes and aesthetics that haven’t changed in 40 years. This is a problem that pretty much every piece of cyberpunk media has.
There's nothing counter about it. It makes surviving in a white knuckle corporate techno-dystopia cool. It's a celebration, not a critique.
Compare with PKD or the much less well-known John Brunner in books like The Stone That Never Came Down and The Shockwave Rider - the latter being an obvious influence on Gibson.
I was into 90s cyberpunk and the problem was the ideas were basically all wrong about the internet. Or maybe we could have gone in another direction with the internet but didn't.
The main difference overall though is in the past life was incredibly boring. It was so boring people had to invent all these cultural activities to escape the disconnected, mind numbing boredom of existence.
Life today is just much more interesting regardless of finances so there isn't the motivation to hang out at goth bar once a week.
I was bored all the time in the 90s and early 2000s.
I actively am trying to cut off the overstimulation though. I never used those types of phone apps but youtube and the net have endless content.
I think if you searched you'd find other articles mentioning the lack of boredom, I don't think I'm an isolated incident.
I meant that boredom I experienced earlier in life was arguably a good thing.
(UK here). My first job in 1987 was in computing for an engineering company and my father had exactly zero influence on me getting that job.
My point was more that I think there was more of a feeling of security, in the sense that regular people felt a little more optimistic about the future and their personal finances. People started low on the totem pole but felt confident about moving upwards slowly. That feeling doesn’t really exist anymore.
Perhaps this may have been true for those who didn't have a university degree. Otherwise, this experience doesn't line up with anyone in my family.
Counter-culture still exists. Look to minorities for it to exist, and think independently outside of what you get exposed to through media. The small web, and mastodon, are both built on the backs of queer/bipoc people, and it's possible to find spaces that still are operating outside of the system, you just have to actually leave the system to find it. Nobody's going to put it on your facebook or linkedin feed.
It's absolutely the right thing to do to legitimize "non-hetero-normative" in the same way left-handedness is legitimate but saying any of it is "normal" and declaring anything not involving it as "dated" is absolutely out of touch with reality.
Hooligan-like countercultures are also excluded as far as "think" or "independently" goes for an obvious reason.
Thus, the only independent thinkers I've encountered are individuals who don't aim to have all the answers, who can accept disagreements, who attempt to know themselves - but those are individuals, not countercultures.
I'm erring on saying that countercultures were never about independent thinking. They were about fitting in with different people.
This is my understanding. Was it really different in the 60s/70s?
Being unique, by definition, means you don’t fit in with a “culture”. There’s something inherent in human nature that causes people to form tribes (and copy others leading to cargo-culting, groupthink etc.); those who are too different to want to join the mainstream group still want to join some other group, they want to be accepted, which means they still have pressure to conform.
The main thing I see today is that most liberal “countercultures” don’t tolerate political differences. But they seem to tolerate other differences (at worst if nobody else has your difference it’ll be ignored which has always been the case), and perhaps 60s/70s counter-culture tolerated political differences more but had some other taboo.
Subcultures are far from dead and GenZ seem to be a subculture factory. Counterculture is also far from dead as it usually expands in the US every time there's a conservative president in power or a recession. Subcultures != Counterculture. The subculture of amateur horticulturalists that are also cat lovers and like photographing their cats in their gardens is only a thing because it's been empowered by technology.
If you want a counterculture, look the other way. "digital detox", permaculture, degrowth, etc... In the tech world you have the "small web".
"Maker" movements, repair/reuse/recycling, etc... used to be countercultures but they have gone towards mainstream in the last few years (and I think it is a good thing).
Not all countercultures are "good". For instance what we now call "wokism" used to be a counterculture, it is now mostly mainstream. The opposite is now a counterculture, including incels, red pill, etc...
Countercultures change and go. Very few countercultures of the past still remain, they either integrate in mainstream culture, or become so niche that they effectively disappear.
[1] They're almost literally Bruce Sterling's corporations-would-turn-Frankenstein's-monster-into-a-product.
Now I know that some people are going to say, "but what of social structures and evil corporations?!"
Look no further than William Gibson’s Burning Chrome story collection:
-The word "government" is barely used, and the features of the setting’s governments are wholly irrelevant to the stories. (In fact, the IRS and other Federal agencies are briefly mentioned, which does not imply total anarcho-capitalism.)
-The word "corporation" is also barely used, and the stories (with one exception, of a sort,) have nothing to do with corporations controlling everything and making a mess of things.
-The stories don’t suggest very much about the social structures of their settings, overall. If they’re "dystopian" at all, it is by necessity -- as most of the action takes place in the underworld, with hackers, rogue agents, washed up ex-military operatives, etc. Thus, whatever the setting is, the story takes place in its seedy underbelly.
Yet surely nobody doubts that Gibson's collection is a work of cyberpunk, and an incredibly influential one at that.
What's overused, and what have become dated, are some aesthetic tropes that have become associated with the genre. But you can certainly write good cyberpunk without them. Just write a near-future crime novel where technology is central to the plot.
Their works were also big on the impact of globalisation (corporations become more important than counties) and the cultural impact of technology.
The caper plots are just a coincidence.
If you write a crime novel with technology set in the near future, you might just end up with the kind of science fiction that the cyberpunks were trying to get away from.
>> In the non-space of the matrix, the interior of a given data construct possessed unlimited subjective dimension; a child’s toy calculator, accessed through Case’s Sendai, would have presented limitless gulfs of nothingness hung with a few basic commands. ~ neuromancer
Or
>> There are bits of the literal future right here, right now, if you know how to look for them. Although I can’t tell you how; it’s a non-rational process. ~ idoru
I think that a lot of what Gibson did was expose a world that almost exists to a reader who couldn’t access it. Gibson says when he writes a book he often goes to Tokyo to sit in a cafe or whatever and people watch. This is not a possible action for most teenagers in 1993. Gibson also said that he isn’t really prescient because they don’t even have cellphones in neuromancer.
I would rather recommend books like PKDs ubik or a scanner darkly or the three stigmata of palmer eldritch to read over Gibson. Not because Gibson is bad but pkd is much more timeless and his books are about deeper ideas. Gibson seems more focused on making the words beautiful.
I wouldn't call cyberpunk crime fiction. Some of it is, some of it isn't. Perhaps most of it isn't. For example, Bruce Sterling tends to have little to do with crime fiction (e.g. "Schismatrix"), yet he is a paradigmatic cyberpunk author.
Or look at the prototypical cyberpunk anthology "Mirrorshades" from 1986:
https://en.wikipedia.org/wiki/Mirrorshades
I don't remember exactly, but I think most of these short stories aren't crime fiction. Gibson's "The Gernsback Continuum" definitely isn't.