* It's quite rare for a function to unexpectedly gain a dependency on "doing IO" in general. In practice, most of your codebase will have access to an `Io`, and only leaf functions doing pure computation will not need them.
* If a function does start needing to do IO, it almost certainly doesn't need to actually take it as a parameter. As in many languages, it's typical in Zig code to have one type which manages a bunch of core state, and which the whole codebase has easy access to (e.g. in the Zig compiler itself, this is the `Compilation` type). Because of this, despite the perception, Zig code doesn't usually pass (for instance) allocators explicitly all the way down the function call graph! Instead, your "general purpose allocator" is available on that "application state" type, so you can fetch it from essentially wherever. IO will work just the same in practice. So, if you discover that a code path you previously thought was pure actually does need to perform IO, then you don't need to apply some nasty viral change; you just grab `my_thing.io`.
I do agree that in principle, there's still a form of function coloring going on. Arguably, our solution to the problem is just to color every function async-colored (by giving most or all of them access to an `Io`). But it's much like the "coloring" of having to pass `Allocator`s around: it's not a problem in practice, because you'll basically always have easy access to one even if you didn't previously think you'd need it. I think seasoned Zig developers will pretty invariably agree with the statement that explicitly passing `Allocator`s around really does not introduce function coloring annoyances in practice, and I see no reason that `Io` would be particularly different.