To me they look horribly pixelated and at least some would improve aesthetically a lot for me with a higher resolution.
To me they look horribly pixelated and at least some would improve aesthetically a lot for me with a higher resolution.
(A pixel-art specific upscaling filter would mitigate that issue, of course.)
But if you folks enjoy them, go for it. Otherwise taste is subjective I think.
Another example from the early '90s is MARS.COM (1) by Tim Clarke (1993). Just 6 kilobytes and 30+ fps on a 12MHZ 286 (2).
1. https://www.youtube.com/watch?v=_zSjpIyMt0k
2. https://github.com/matrix-toolbox/MARS.COM/blob/main/MARS.AS...
But that doesn't mean I would enjoy a pixelated image now more than a high resolution image of the same motive.
That being said, although there are also some extremely good examples in here (in my subjective opinion), I absolutely think there is a nostalgia element at play. I worked on these machines in the 80s and feel that nostalgia myself.
Some games, like Borderlands or Wind Waker, use aggressive cell shading. They age like wine, because the game has a distinct art style that gives it character.
But that was my not well received point about nostalgia ..
There are also some great blog posts by the obra dinn guy about 1-but dithering. They make the rounds on HN once in a while