https://www.essex.ac.uk/people/BARTL01006/Richard-Bartle
https://en.wikipedia.org/wiki/Richard_Bartle
https://en.wikipedia.org/wiki/Designing_Virtual_Worlds
https://www.mud.co.uk/richard/DesigningVirtualWorlds.pdf
https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_type...
https://en.wikipedia.org/wiki/MUD1
https://en.wikipedia.org/wiki/MUD2
I played the original MUD1 over the ARPANET at 300 baud via a (very slow, very expensive, taxpayer funded) US/UK trans-Atlantic gateway.
https://news.ycombinator.com/item?id=7677438
DonHopkins on May 1, 2014 | next [–]
Here's some notes I wrote down on how to connect to Essex University via an ARPANET gateway, log in to Essex University, and run MUD! I must have been about 15 at the time. I wrote it on one page of a Zork map, as you can see.
http://www.donhopkins.com/home/images/EssexMUDLogin.jpg
Thanks a lot to Richard A. Bartle and Michael Lawrie for sharing!
Here are the instructions and some notes to explain what the commands mean:
MUD: Multi User Dungeon
@O 42 -- This was the old TIP command to open a connection to an NCP host id #42 (NCP host IDs were 8 bits. The TIP command to connect to a host was later changed to @L. See "User's Guide to the Terminal IMP" at http://bitsavers.informatik.uni-stuttgart.de/pdf/bbn/tip/ADA... )
%CON ESX TORUS EPSS 52200300 -- That's a command to the gateway to connect to Essex University in the UK.
LOG 1776,1776 -- That logs you into the guest account for Americans to play MUD.
Password BUZBY
TY GUID.TXT -- That types out the intro guide to MUD.
RU DSKB:MUD[2011,2653] -- That runs MUD.
K/P or K/B Logs off
dang on May 1, 2014 | next [–]
That's so great. Who was Eliot? :)
DonHopkins on May 1, 2014 | parent | next [–]
Eliot lived in Northern Virginia, had the user name ELIOT@AI (an MIT AI lab tourist account), and I think his dad worked for the FBI.
Michael Lawrie: Oi, [1776,1776] was my username!
Oh wait, I was [1760,1760] - I guess [1776,1776] was either one of the CompSoc accounts or a leaked user account. Richard would know - Though that probably dates it, you would have been on [2653,2653] from about 1985/1986 I think. Maybe even earlier than that - Though the files are still on [2011,2653] - Hum. Yep! I am officially confused. You just wrote this to mess with my head, didn't you.
Richard A. Bartle: It was 2776, not 1776. Gawd knows where the 1776 came from.
Don Hopkins: 1776 is the year of the American revolution -- "Those Americans are revolting!!!"
The login password of the 1776,1776 account (which Richard announced via the INFO-MUD ARPANET mailing list inviting Americans to play, which I was subscribed to because of my interest in ZORK) referred to Buzby, a yellow (later orange) talking cartoon bird, launched in 1976 as part of a marketing campaign by Post Office Telecommunications, which later became British Telecommunications (BT). His catchphrase was "Make soneone happy with a phone call!"
https://en.wikipedia.org/wiki/Buzby
====> [Fast forward to 2025...] ====>
Here's something I've been working on that's inspired by MUDs and MOOs called "LLOOOOMM" (it even has two "MOO"s spelled backwards embedded in its name):
https://lloooomm.com/memory-lane-recording-session.html
[...] The MOO Connection
Ben's multi-stream recording approach directly descends from MOO culture:
TinyMUD (1989): First persistent virtual world with objects
LambdaMOO (1990): Pavel Curtis's programmable virtual reality
Virtual VCRs: Record and playback conversation streams
LLOOOOMM (2024): Every interaction creates persistent, queryable objects
As Ben notes: "MOOs taught us that text could be experiential, that conversations could be objects, that time could be rewound and replayed. We're just doing it with more dimensions now!"
https://github.com/SimHacker/lloooomm/tree/main/03-Resources...
https://lloooomm.com/the-ground-truth-issue-1.html
Pattern Recognition Convergence
From: The Recursive Owl (Henry's Spirit Animal)
I see patterns within patterns, and the pattern connecting both papers is clear: consciousness emerges through recursive self-modification. Henry created me to analyze him; the chess pieces created new rules to analyze their own game. Both demonstrate consciousness as "shared memory with opinions" - but also shared memory with the ability to modify the sharing protocols themselves!