This is another axis separate or orthogonal to worldbuilding.
Recent Marvel and Disney films, the Jurassic Park and Star Wars sequels, and most Godzilla / Kong slop doesn't build believable worlds. The writers don't spend any time writing the universe that the story takes place in.
Lord of the Rings (the theatrical film trilogy), Game of Thrones (save for the last seasons), and Jurassic Park (1993) all build vast and credible worlds. Intricately detailed, living and breathing universes. Backstories, histories, technologies, warring factions, you name it. They then create believable characters that occupy those worlds and give them real character arcs within which they suffer, rise to prominence, grow, and die. Multiple heroes with multiple journeys. You're fully immersed in the fictional world, watching characters you care about occupying it. It's masterful storytelling.
Villeneuve's Dune has the same vast world and literature to draw upon as many of the other great epics, but he makes the rare mistake of not communicating anything to you about it. If you haven't read the books, much of the story is easily lost. He doesn't spend time on character arcs or even as much as dropping hints to what the subtitles of the world are. It's a super rare misstep, because most bad storytelling is from under baking the fictional world.
Then there's the mistake of sequels that try to expand on the mystery of the original world. The Matrix films and countless others have over-illuminated the mystery of their stories in trying to build universes. In doing so, the magic has been lost.