Assuming Figma is meant to serve the design process, it tries to stretch far into implementation territory, but does it at the expense of the exploratory phase. Everything Figma adds either screams MAKE IT READY FOR DEV or GET ALL YOUR MANAGERS A FIGMA SEAT™. Those are not concerns for the early exploration and research stage. If Figma is one of the first tools I boot up in my design process, I'm immediately running into a conflict of priorities.
I put it in contrast with old-school Photoshop UI work (younger devs: yeah, it was pretty much the one option, plus the only thing taught at design schools). Photoshop was great at the exploratory phase. I would sketch ideas with my Wacom tablet and eventually translate hand-drawn wireframes to actual mockups. I still miss that workflow, it was great. The tradeoff then was that "final" documents were static, fixed dimensions documents that usually left technical issues to be discovered later during the dev stage.
Photoshop shaped the design process just as much as Figma does now. That's what the readily available tool does to someone using it regularly.