That policy, and the heinous character assassination the PSF carried out against Tim Peters, mean I can no longer recommend in good conscience that anyone adopt Python.
That policy, and the heinous character assassination the PSF carried out against Tim Peters, mean I can no longer recommend in good conscience that anyone adopt Python.
But I also understand that the world is not perfect. We all need to prioritize all the time. As they write in the rationale: "The team has limited resources, reduced maintenance cost frees development time for other improvements". And the cgi module is apparently even unmaintained.
I guess a "batteries included" philosophy sooner or later is caught up by reality.
What do you mean by "character assassination" carried out against Tim Peters? Not anything in the linked article I presume?
As for prioritizing, I think the right choice is to deprioritize Python.
https://www.theregister.com/2024/08/09/core_python_developer...
https://tim-one.github.io/psf/ban
https://chrismcdonough.substack.com/p/the-shameful-defenestr...
It does make me wonder whether Python is still the best choice for what I use it for, and whether I should be moving to something else.
So the remaining people periodically launch some deprecation PEPs or other bureaucratic things in order to give the appearance of active development.
No, not everyone. I've been using Python as my primary language since 2000 (that's 1.5.2 days). It has been the least troublesome language that I work with, and I work with (or have worked with) a bunch (shell, perl, python, ruby, lua, tcl, c, objective-c, swift, java, javascript, groovy, go and probably others I'm forgetting).
Even all the complaints about the Python packaging ecosystem over the years... I just don't get it. Like, have you ever tried working with CPAN or Maven or Gradle or even, FFS, Ruby Gems/bundler? The Python virtual environment concept is easy to understand and pip mostly does its job just fine, and these days, uv makes all that even faster and easier.
Anywho, just dropping a contrarian comment here because maybe I'm part of the generally silent majority that is just able to use Python day in and day out to get their job done.
I've used CPAN, Maven, gem, and bundler, so I'm also always a little puzzled when people complain about Python's packaging system. However, I've also used npm, so I can kind of understand it.
Python was great in 02000, but some of the things that made it great then are gone now. Stability was one of those; simplicity another; reasonable performance a third; but the biggest issue is really social rather than technical. And I feel like we have alternatives now that we didn't have then.
I have not yet had major problems with breaking changes, but they do happen more often than the used to and it makes me nervous.
The maintenance burden of Python projects is just so much higher than it has any right to be. The language is neat, but not that neat. I think too often we think of performance as a sort of "tradeoff" for having a bad, unergonomic language, but that's not necessarily true. Plenty of languages have poor performance and are also a pain in the ass. We no longer live in a world where our options are C++ or scripting languages. We have mature environments with fantastic tooling. We have fast compilers with amazing error messages. We have great runtimes with more than adequate performance.
I do think there are some inherent tradeoffs in the space.
My main issue with prototyping as a concept is that it doesn't exist in most workplaces. Prototypes quickly devolve into applications. Discarding code is risky. Your best bet IMO is choosing a language that's ergonomic in the long run, because odds are you're in for the long run.
dotnet is another great choice because of the tooling and batteries included, although you do have to deal with a fairly slow compiler. Java is okay too, but Java is very restrictive and high-friction, which might not lend itself to prototyping.
In the world of scripting languages, ironically PHP is a decent choice. It has better progressive typing than Python and it's reasonably safe these days. We've sort of come full circle on PHP. The downside is that PHP programmers tend to throw everything in an array, especially when going fast. That hurts readability and the IDE a lot.
And then, of course, typescript and node. I don't like typescript. There's something about scripting languages with build steps that pisses me off. But, it's got a wide developer pool and it's not the worst language ever. Although there's a bit too much teeth-pulling IMO with typescript.
You guys are all really getting worked up over very little.
This is a bit like Apple firing Steve Jobs for wearing sneakers to work because it violates some dress code.
Also I used Python way before JS, and I still like JS's syntax better. Especially not using whitespace for scope, which makes even less sense in a scripting language since it's hard to type that into a REPL.
Jupyter fixes the REPL problem, and it's a major advance in REPLs in a number of other ways, but it has real problems of its own.
What Node.js had from the start was concurrency via asynchronous IO. And before Node.js was around to be JavaScript's async IO framework, there was a robust async IO framework for Python called Twisted. Node.js was influenced by Twisted[0], and this is particularly evident in the design of its Promise abstraction (which you had to use directly when it was first released, because JavaScript didn't add the async/await keywords until years later).
But that's beside the point. Performant web backends are way easier to deal with in NodeJS than in Python. I'm not comparing to Twisted because, even though it looks good, every Python backend I've ever seen was either plain Python or Django, which was also a mess compared to Express.
Not saying that Python is great, but Node is even worse.
I do not think JS got it right. Node did, by doing async, but the reason for that was that JS did not do threads! It was making a virtue of a deficiency.
I love whitespace for scope.
JS didn't do threads because threads are an error-prone way to write concurrent software. Crockford was a huge influence on its development in the early 02000s, and he had been at Electric Communities; he was part of the capabilities cabal, centered around Mark S. Miller, who literally wrote his dissertation on why you shouldn't use threads and how to structure async code comprehensibly. Promises came from his work, by way of Twisted. Unfortunately, a lot of that work didn't get into JS until well after Node had defined a lot of its APIs.
But this wasn't "making a virtue of a deficiency". JS was intentionally exploring a different approach to structuring concurrent software. You might argue that that approach didn't pay off, but it wasn't some kind of an accident.
TCL, which promoted the same approach for the same reasons long before Node, eventually added threading.
We clearly need some way to take advantage of manycore, but I'm still not convinced that threading with implicitly shared mutable state is the right default. It isn't even what the hardware implements! Every core has its own cache! It's a better fit to the hardware than a single giant single-threaded event loop is, and I think that accounts for its curent dominance, but there are a lot of other possibilities out there, like transactional memory, explicit asynchronous message-passing interfaces, or (similarly) lots of tiny single-threaded event loops like Erlang (or, maybe, like Web Workers).
Greenthreading like in Golang is even better cause you get the advantages of OS threads, but that requires a runtime, which is why Rust didn't do that. And I guess it's hard to implement, cause Java didn't have it until very recently.
Depends what you are doing, how you are doing it, and how careful you need to be with resources.
The article is about the fact that it is often OK even when done in a particularly inefficient way.