This stupidity seems to have spread across Windows. No title bars or menus... now you can't tell what application a Window belongs to.
And you can't even bring all of an application's windows to the foreground... Microsoft makes you hover of it in the task bar and choose between indiscernible thumbnails, one at a time. WTF? If you have two Explorer windows open to copy stuff, then switch to other apps to work during the copy... you can't give focus back to Explorer and see the two windows again. You have to hover, click on a thumbnail. Now go back and hover, and click on a thumbnail... hopefully not the same one, because of course you can't tell WTF the difference between two lists of files is in a thumbnail.
And Word... the Word UI is now a clinic on abject usability failure. They have a menu bar... except WAIT! Microsoft and some users claim that those are TABS... except that it's just a row of words, looking exactly like a menu.
So now there's NO menu and no actual tabs... just a row of words. And if you go under the File "menu" (yes, File), there are a bunch of VIEW settings. And in there you can add and remove these so-called "tabs," and when you do remove one, the functionality disappears from the entire application. You're not just customizing the toolbar; you're actually disabling entire swaths of features from the application.
It's an absolute shitshow of grotesque incompetence, in a once-great product. No amount of derision for this steaming pile is too much.
Second, I want to give focus to the entire application at once. ALL of its windows need to be brought to the foreground at once.
I hate when applications stuff other controls (like browser tabs) into the title bar --- leaving you with no place to grab and move the window.
The irony is that we had title bars when monitors were only 640x480, yet now that they have multiplied many times in resolution, and become much bigger, UIs are somehow using the excuse of "saving space" to remove title bars and introducing even more useless whitespace.
I don't need to know that what I'm using is Edge/Chrome/Firefox any more than I need to know that what I'm using is Windows/etc.
Did they though? Quite a few laptops barely have 720 pixels in (scaled) height. That's less than your CRT with 1024x768, back in the days.
Windows and Unix GUIs had it right: Put an application's menu where it belongs, on the application's main frame.
But now on Windows... NO menu? Oh wait, no... partial menus buried under hamburger buttons in arbitrary locations, and then others buried under other buttons.
All you have to do to get to it is move your mouse up until you can't move it up any more.
This remains a very valuable aspect to it no matter what changes in the vogue of UIs have come and gone since.
The fact that you think that you've "minimized the application" when you minimized a window just shows that you are operating on a different (not better, not worse, just different) philosophy of how applications work than the macOS designers are.
The actual historical rationale for the top menu bar was different, as explained by Bill Atkinson in this video: https://news.ycombinator.com/item?id=44338182. The problem was that due to the small screen size, non-maximized windows often weren't wide enough to show all menus, and there often wasn't enough space vertically below the window's menu bar to show all menu items. That's why they moved the menus to the top of the screen, so that there always was enough space, and despite the drawback, as Atkinson notes, of having to move the mouse all the way to the top. This drawback was significant enough that it made them implement mouse pointer acceleration to compensate.
So targetability wasn't the motivation at all, that is a retconned explanation. And the actual motivation doesn't apply anymore on today's large and high-resolution screens.
Try it on a Mac; the way its mouse acceleration works makes it really, really easy to just flick either a mouse or a finger on a trackpad and get all the way across the screen.
Another side effect is the uselessness of the Help menu. What help am I looking at? The application owns the menu, so where's the OS help?
Oh right, it's just all mixed together. When I'm searching for information in some developer tool I'm using, I really enjoy all the arbitrary hits from the OS help about setting up printers, sending E-mail, whatever.
There are, of course, ways to indicate "more controls this way" with an arrow or other affordance when there's a toolbar or menu overflow, though.
Anyway, the point is that by the time OS X came along, other platforms had solved the problems but Apple rejected those widely-accepted solutions.
And we're talking about a GUI here, so when I minimize an application's GUI then yes, I expect that I've minimized the application. And again, I think you'll find that the vast majority of users work under this M.O.
But your observation raises another usability issue caused by the single menu: Instead of an "infinite" desktop, the Mac reduces the entire screen to a single application's client area... so, historically, Mac applications treated it that way...littering it with an armada of floating windows that you had to herd around.
The problem is that turning the whole screen into one application's client area fails because you can see all the other crap on your desktop and all other open applications' GUIs THROUGH the UI of the app you're trying to use. It's stupid.
So, to users' relief, the floating-window nonsense has been almost entirely abandoned over the last couple of decades and single-window applications have become the norm on Mac as they have been on Windows forever. Oh wait, hold on... here comes Apple regressing back to "transparent" UI with "liquid glass;" a failed idea from 20+ years ago.
Full circle, sadly.
But yeah... now I'm relieved when I go home from work and get back on my Mac. I waste so much time hunting for stuff on Windows now... it's just incredible.
Pompous pedants used to trot out "Fitt's Law" in defense of the Mac's dumb menu all the time, when in fact it contra-indicates it:
"Fitts’ law states that the amount of time required for a person to move a pointer (e.g., mouse cursor) to a target area is a function of the distance to the target divided by the size of the target. Thus, the longer the distance and the smaller the target’s size, the longer it takes."
Right, so where should an application's menu go? ON ITS WINDOW. Not way up at the top of the screen. It's as if the people citing this "law" don't even read it.
macOS works like this though, IIRC, and no other way.
I disable the title bars on almost everything I use. Except some custom applications that resist such attempts. I do not give a rat's ass what is open, it's already immediately obvious. Just wasting valuable screen real-estate.