What Microsoft is trying to do with Gamepass is a structural change. It may not work out the way that they plan but the truth is that sometimes these things do change the nature of the games you play.
I think Microsoft's strategy is going to come to the same result as Embracer Group. They've bought up lots of studios and they control a whole platform (by which I mean Xbox, not PC) but this doesn't give them that much power. Gaming does evolve and it often evolves to work around attempts like this, rather than in favor of them.
>> Microsoft's strategy is going to come to the same result as Embracer Group.
I hope you are right.
If I were trying to make a larger point, I guess it would be that big tech companies (Apple, MSFT, Amazon) don't want content creators to be too important in the ecosystem and tend to support initiatives that emphasize the platform.
100%. The platforms' ability to monetize in their factor is directly proportional to their relative power vs the most powerful creatives.
Thus, in order to keep more money, they make strategic moves that disempower creatives.
Also mobile games that got priced at $0.99 meant that only the unicorn level games could actually make decent money so In-App Purchases were born.
But also I suspect it is just a problem where as consumers we spend a certain amount of money on certain kinds of entertainment and if as a content producer you can catch enough people’s attention you can get a slice of that pie. We saw this with streaming services where an average household spent about $100/month on cable so Netflix, Hulu, et al all decided to price themselves such that they could be a portion of that pie (and would have loved to be the whole pie but ironically studios not willing to license everything to everyone is what prevented that).
Give 4 a try! Its multiplayer is excellent. Kind of a hybrid between Starcraft and AoE2 in terms of pacing and civ divergence. (Fewer, more diverse civs)
The archer kiting/dodging mechanic that dominates AoE2 is gone.
I play AoE2, not 4 because that's what my friends play, but 4 is the more interesting one from a strategy perspective. More opportunities to surprise the opponent, use novel strats, go off meta etc.
https://www.beyondallreason.info/
But... While bar is good, very good. It is also very hard to compete with, so I see it sort of killing any funding for good commercial RTS's for the next few years.
Some SC2 youtubers are now covering Mechabellum, Tempest Rising, BAR, AoE4, and some in-dev titles: Battle Aces, Immortal: Gates of Pyre, Zerospace, and of course Stormgate.
These are all on my list but I'm busy enough playing Warframe ^^'