The author bought their Amiga 500 in early 1992! It was already a "classic" by then.
The author bought their Amiga 500 in early 1992! It was already a "classic" by then.
https://bytecellar.com/2020/10/27/looking-back-on-35-years-a...
I remember those extremely early days, which were filled with slow releases, I must say - but it was a singular experience, playing with that hardware. I left and came back with an Amiga 2000 in 1988 and that was a great time - a peak time to be an Amigoid.
1992 does seem late for a first Amiga - and a 500; I had an A1200 in '92.
I still have two Amigas that I use often (1000, 2000 '020) and a PowerPC "Amiga," that I rarely power on.
Here's the list: https://bytecellar.com/the-list
I would buy one, love it, read about another and finally put the first in the newspaper for sale ( https://bytecellar.com/2019/05/08/computer-classifieds-datin... ) and move to the next, with funds added in by my parents to cover the different. I was very lucky in that! (The link shared shows actual scans of the newspaper ads I ran, selling some of the systems back in the '80s.)
Sadly, I missed out on the more fun era of computers from the 80s, as PCs became quite the tour-de-force by the time the 90s rolled in. So I made it my mission to procure some classic computers from time to time and use them for awhile before selling them. My current retro system of choice is a modded Atari 520ST with 1 MB of RAM via a Marpet XTRA-RAM expansion.
Platform studies as an interdisplinary discipline should, and usually does, pay attention to the subtleties of different markets; many an enthusiast's dabblings in history do not, thereby often enough mimicking the sort of Ereignisgeschichte ("event history") from other fields hobbyists gravitate to, e. g. military history.
I, for my part, value Datagubbe's account as an interesting meditation on personal computing realities, and therefore choices, in the Sweden of the late 80s to early 90s.
Then with Quake, the 3rd party 3D graphics cards market took off, and even if there were cards for the Amigas too, market economics made them unviable.
And even though I usually appreciate Datagubbe's writings, this time I think his take is incorrect. At least in my circles Wolfenstein / Doom and ultimately Quake was the final nails in the Amiga's coffin.
Sure, the picture is bigger - PC market drove down prices and very soon the price/performance difference was very unfavorable for Amiga - but at least initially the issue was kids wanted to play Wolfenstein, Doom, or at least something similar, and that was not possible if you stayed on the Amiga.