>Because it doesn't have to compete with third-party distributors like MacOS?
Who are the third party distributors for the playstation or xbox?
>They already are, through their developer fees.
It's $100/developer. Considering Microsoft used to charge thousands for Visual Studio, it doesn't seem too unreasonable to claim that $100/year is too low.
>If Apple can't compensate themselves without forcing people to use their services, then they need to redesign their business model.
What's wrong with royalty fee based business models?
>Installing software is not a service, arguably Apple has no right to demand compensation for it in the first place.
Right, which is why Apple characterizes the fee as "core technology fee", ie. for access to its tools and SDKs, not for access to the store.