They also control the OS and don't allow side-loading or other app stores (without putting absurd obstacles in the way) So in the end they completely control the devices they sell.
They also control the OS and don't allow side-loading or other app stores (without putting absurd obstacles in the way) So in the end they completely control the devices they sell.
So while I'm not against the general outcry and need for change, it is not just apple. The problem is way way bigger, and it should not be put onto one of the players in my opinion. Create regulation/platform that sets the limits, then put ALL players into the process not just one
They are "forced" if they:
1) want to be cool
or 2) don't want to be uncool
or 3) don't want to spend effort on a technical decision they think doesn't matter to them
Meanwhile, a game system with no games is not functional at all.
Might want to reconsider your argument here.
The first iPhone technically wasn't a smartphone (unlike its competitors at the time) because it did not have a way to install third-party programs. This situation only lasted a year though.
It did have a pre-installed Google Maps app, very much not a toy...
And don't game consoles typically come out bundled with some first party games too ?
What a laughably wrong assertion. The iPhone handled all kinds of PIM data and synced with computers. There was no requirement (or even expectation) that a "smart" phone had third-party applications.