(Some) SNES emulators really are basically time-perfect, at this point [0]. But 2us isn't going to make an appreciable difference in anything but exceptional cases.
[0] https://arstechnica.com/gaming/2021/06/how-snes-emulators-go...
(Some) SNES emulators really are basically time-perfect, at this point [0]. But 2us isn't going to make an appreciable difference in anything but exceptional cases.
[0] https://arstechnica.com/gaming/2021/06/how-snes-emulators-go...
IIRC ZSNES actually had basically no timing; all instructions ran for effectively one cycle. ZSNES wasn't an accurate emulator, but it mostly worked for most games most of the time.
That means the 2 clock cycles could theoretically make an observable difference if they cause the CPU to miss a frame deadline and cause the game to take a lag frame. But this is rather unlikely.
When byuu/near tried to find a middle-ground for the APU clock, the average turned out to be about 1025296 (32040.5 * 32). Some people have tested units recently and gotten an even higher average. They speculate that aging is causing the frequency to increase, but I don't really know if this is the case or if there really was that much of a discrepancy originally.
It does cause some significant compatibility issues, too, like with attraction mode desyncs and random freezes.