I'm the author of this article, btw :)
> 50% at least of these tiresome "here's why exceptions suck" articles begin by talking about how "try" is un-ergonomic.
Idk about the other articles, but mine doesn't begin with that. The first argument in the article is this: "exceptions introduce a special try-catch flow which is separate from normal returns and assignments" (when there's no entrinsic reason why errors shouldn't be returned and assigned normally). The first mentioned implication of that is ergonomics, but I immediately follow up with the implications regarding reliability and code clarity. See the "Can you guess why I used an intermediate variable" toggle. Later, I also bring up a separate disadvantage of having to manually document thrown unchecked exceptions.
> The people writing these things misunderstand exceptions, probably never having actually used them in a real program.
I've supported C++ and Python applications in production.
> pretend to think that using exceptions means writing "try" everywhere.
Nope: "[propagation] is a very common error-handling pattern, and I get why people want to automate it".
> That's a strawman. Exceptional programs don't need error handling logic everywhere.
Where does the article say otherwise? You're the one pulling a strawman here.
> The article's author even admits at the end that Rust's error handling is garbage
You're free to make that conclusion. In the end, the tradeoff is subjective. But it's not the conclusion that I make in the article.
> forces programmers to do manually ("best practices around logging" --> waste your brain doing a computer's work)
That's true. But languages with unchecked exceptions force you to manually check the documentation of every method you call, in order to see whether it can throw any exceptions that you're interested in catching. And that documentation can simply be incorrect and let you down. And the set of exceptions can silently change in the next version of the library (the compiler won't tell you). And refactoring your code can silently break your error handling (the compiler won't tell you). And manually verifying the refactoring is really hard because you can't use local reasoning (`catch` is non-local and "jumps" all across the layers of your app).
It's a tradeoff.