Ideally you don't make the cuda cores aware but rather the ray-tracing circuitry. RT cores are designed to perform ray-triangle intersections in a BVH. You get the teraflops and memory bandwidth (or more of it) if you fit the RT-core computing model.
And in most cases it's ok to spend time on one CPU function (creating and loading the BVH) against the hundred thousands of frames you'll be drawing on GPU.