The reason Apple started with 2x scaling is because this turned out to not be true. Free-scaling UIs were tried for years before that and never once got to acceptable quality. Not if you want to have image assets or animations involved, or if you can't fix other people's coordinate rounding bugs.
Other platforms have much lower standards for good-looking UIs, as you can tell from eg their much worse text rendering and having all of it designed by random European programmers instead of designers.