This is irrelevant because most "Xboxes, smartphones, and personal computers" are powered by centralized fossil fuel power plants that could plausibly be replaced with nuclear reactors, just like the power plant for a datacenter can be replaced with nuclear reactors.
Here's some napkin math:
H100: 61% utilization / 700W ~ 3.7MW/year
RTX 3080: 10% utilization / 320W ~ 0.27MW/year
Which is why the power used is so much higher than a single gaming pc
I can't believe I have to point this out on HN of all places.
If you're only talking about the GPU's used for inference, then that's a different story. Not nearly as much hardware is required for inference.
But the number of GPU's needed to train models is in the tens of thousands, and there are rumors that some shops (Meta) are already using 100k+ GPU's, just for training.
Those are likely all/mostly H100s, running at least 60% of the time. Consider that OpenAI, Anthropic, Google, Meta, Tesla, X.com, etc. are all within an order of magnitude of each other in terms of compute.
For arguments sake, that's 6 companies approaching 100K H100's worth of compute for their next gen models.
Now consider that GPT4 used roughly 100x more compute to train, compared to GPT3. And GPT5 is rumored to follow this trend, using 100x more compute than GPT4. Extrapolating, GPT6 might also use 100x more compute than GPT5.
Even if the next generation of AI GPU's are 10x as powerful as the H100 for the same amount of electricity, the next generation of models would need 10x as many GPU's (and thus, 10x as much electric demand).
Extrapolate that to GPT7, 8, 9 etc. And you can see why people are worried about the power usage.
This isn't even theoretical. As mentioned in this thread already, these companies are signing deals to buy all the capacity of power plants in some areas.
That's a tiny drop in the sea of the almost 2 billion PC gamers [0], and hundreds of millions of gaming consoles [1] in the world. Not to mention the energy required to manufacture all that hardware. Plus the datacenters required for online gaming, which must also be considerable.
It's weird to be concerned about power usage of AI, but turning a blind eye to the massive amounts of power required by the gaming industry.
[0] https://www.statista.com/statistics/420621/number-of-pc-game...
[1] https://en.wikipedia.org/wiki/List_of_best-selling_game_cons...
It's not that AI uses too much power today, it's that at the current trend, it'll be using somewhere between 100x and 1000x as much power by 2030/2035. Which would place it between 2-20% of total power consumption.
AI provides tangible value to businesses and private users beyond mere entertainment. We'll see how much power it consumes in the future, and where that power comes from.
"The GPU's used for AI have significantly higher utilization rates than gaming GPU's... Here's some napkin math:
H100: 61% utilization / 700W ~ 3.7MW/year
RTX 3080: 10% utilization / 320W ~ 0.27MW/year"
H100 uses at least 10x as much power as a 3080 over it's life time. And most gamers aren't playing on 3080's.
Those in AI data centers never stop running and completely utilize their capacity. The difference in power usage is astronomical.
I don’t claim to know, but we ought to be able to have a rational debate on this.
There's nothing irrational about suggesting AI GPUs are consuming far more power
Apparently a single gaming GPU can be used to run an LLM that serves hundreds of concurrent requests.
> Benchmarking Llama 3.1 8B (fp16) on our 1x RTX 3090 instance suggests that it can support apps with thousands of users by achieving reasonable tokens per second at 100+ concurrent requests.
You're essentially arguing that shipping naval diesel aggregates must be trivial because you can fit a dozen moped motors on the bed of your pickup truck just fine.
I have no insight into how many GPT-4 users are served per GPU, but I would assume OpenAI heavily optimizes for that, considering the cost to run that thing. It's probably in the same ballpark: hundreds-thousands of concurrent user requests per GPU. Still better than one GPU per gamer, even if it requires 10x the energy.
https://www.technologyreview.com/2025/05/20/1116327/ai-energ...
I agree: ignoring the carbon footprint of the gaming industry is irresponsible.
A typical NVIDIA server GPU consumes 700W, and a server might have eight of them, so 5.6kW.
A PlayStation 5 consumes 200W total.
Given an average ~8 hours of work/school and ~8 hours of sleep, gaming GPUs likely don't use anywhere near as much power. Plus, even when they are on, they will probably idle near 30W-60W for a lot of time spent browsing the web or watching videos.
There are more gaming GPUs in existence right now, but the number of AI chips is likely closing that gap rapidly.
And of course, what is that energy being used for? People playing games are typically having fun, bonding with friends, or engaging in social behavior. A huge amount of AI is illegally trained on copyrighted works without license to use them, causing significant harm to various fields. Plus the deluge of AI slop bogging down the internet, social media, forums, image/art-hosting sites, search, and more.
I think it will be a while before modern generative AI is even close to providing value in aggregate.