No, you can't say it has fantasy elements. Then it wouldn't be culture.
Marquez is great btw. Blame the critics.
No, you can't say it has fantasy elements. Then it wouldn't be culture.
Marquez is great btw. Blame the critics.
One Hundred Years of Solitude is just too depressing. The closest I got was playing through Kentucky Route Zero, which is kind of like a theatrical play in video game form with lots of references to Marquez. A phenomenal game.
I think the whole "all fantasy/sci-fi is slop" wasn't that big of a thing in LATAM, so the term isn't some euphemism for making it palatable to elitists.
I also disagree with GP, a lot of what makes One Hundred Years of Solitude good comes from the Colombian setting and it's cultural context. True, it wouldn't be impossible to translate that to a alien planet, Mars isn't fully Mars The Martian Chronicles after all.
Well now if we're drifting, I don't consider "fantasy" has to explain everything like it were an AD&D manual.
Take Glen Cook's Black Company series where magic just happens without explanation. Compare with something like Brandon Sanderson who describes "magic systems" in great detail always. I find the former enticing and the latter boring.
Lord of the Rings didn't explain anything either.
Yeah, and LOTR is in Middle-Earth, a fantastical world that isn't Earth. The point of the term "magical realism" is that there is still "realism". It's about what happens when something impossible or absurd happens to you and you have to deal with the ramifications in the real world. No one would read The Satanic Verses, think about the themes involved and compare it to LOTR.