> Any sensible game developer will go this route. Add to this the "social" layer being foisted on users and it's really looking like dark days ahead for gaming.
Was this not the same with arcade games padding difficulty and length to force players into shelling out quarters? I find the "IAP and F2P will RUIN GAMING!!" arguments to be mostly based in fear and not common sense. It's true the majority of people aren't engrossed in gaming culture, so they are more likely to fall for F2P tactics, but that doesn't mean every single developer is going to leave the "quality" gaming market to wither and die.