Ok what happens in scenario
Player A fires at B at time 0
Player B moves at time 0, causing A to miss
Due to lag, player A receives B movement at time 3
So player A fired at a still target, and hit. Player B moved, and dodged. Rollback would apply to player A.
Does the hit register or no?
If player A receives the rollback, and now witnesses B dodge, but the hit registers anyways, then I don’t see how there can be a server validity check — from the perspective of the server, the state of the game in which A landed the hit never existed
My understanding of AAA fps games is they show the hit animation as a prediction, but it’s still up to the server whether the hit registers. Eg, if I lag in overwatch and everyone stands still, nothing I shoot lands (except by accident). When my inputs finally reach the server, reconciled and replayed on my machine, it turns out I was shooting at a wall.