If the friend is online then sending operations is possible, because they can be decrypted and merged.
If the friend is online then sending operations is possible, because they can be decrypted and merged.
So instead of merging changes on the server, all you need is some way of knowing which messages you haven’t received yet. Importantly this does not require the server to be able to actually read those messages. All it needs is some metadata (basically just an id per message), and when reconnecting, it needs to send all the not-yet-received messages to the client, so it’s probably useful to keep track of which client has received which messages, to prevent having to figure that out every time a client connects.
Generally there’s two categories of CRDTs: state based and operation based CRDTs.
State based CRDTs are like a variable with is set to a new value each time it changes. (Think couchdb if you’ve used it). In that case, yes, you generally do update the whole value each time.
Operation based CRDTs - used in things like text editing - are more complex, but like the parent said, deal with editing events. So long as a peer eventually gets all the events, they can merge them together into the resulting document state. CRDTs have a correctness criteria that the same set of operations always merges into the same document, on all peers, regardless of the order you get the messages.
Anyway, I think the parent comment is right here. If you want efficient E2E encryption, using an operation based crdt is probably a better choice.
This scheme doesn't require them two people to be on-line simultaneously — all updates are mediated via the sync server, after all. So, where am I wrong?
This could be done to reduce the time required for a client to catch up once it comes online (because it would need to replay all changes that have happened since it last connected to achieve the conflict free modification). But the article also mentions something about keeping the latest version quickly accessible.
One way to solve this is end-to-end encryption. You and your friend agree
on a secret key, known only to each other. You each use that key to encrypt
your changes before sending them, decrypt them upon receipt, and no one in
the middle is able to listen in. Because the document is a CRDT, you can
each still get the latest document without the sync server merging the
updates.
That is indeed a solution,
but then for some reason claims that this schemes requires both parties to be on-line simultaneously. No, it doesn't, unless this scheme is (tacitly) supposed to be directly peer-to-peer which I find unlikely: if it were P2P, there would be no need for "the sync server" in the first place, and the description clearly states that in this scheme it doesn't do anything with document updates except for relaying them.The way I see it there are a couple of ways this can shake out:
1. If you have a sync server that only relays the updates between peers, then you can of course have it work asynchronously — just store the encrypted updates and send them when a peer comes back online. The problem is that there's no way for the server to compress any of the updates; if a peer is offline for an extended period of time, they might need to download a ton of data.
2. If your sync server can merge updates, it can send compressed updates to each peer when it comes online. The downside, of course, is that the server can see everything.
Ink & Switch's Keyhive (which I link to at the end) proposes a method for each peer to independently agree on how updates should be compressed [1] which attempts to solve the problems with #1.
[1] https://github.com/inkandswitch/keyhive/blob/main/design/sed...
That introduces a communication overhead, but is still likely to be orders of magnitude cheaper than homomorphic encryption
It works fine.
I'd also love to know how balancing the trade off of compute time between FHE and the bloat of storing large change sets affects latency for online and offline cases.
Perhaps, as with many things, a hybrid approach would be best suited for online responsiveness and offline network and storage use?
Admittedly, I haven't read the linked research papers at the end. Perhaps they have nice solutions. Thanks for that.
There are ways to solve this, using deterministic message chunking. Essentially clients compress and encrypt “chunks” of messages. You can use metadata tags to tell the server which chunks are being superseded. This is fast and efficient.
Alex Good gave a talk about how he’s implementing this in automerge at the local first conference a few weeks ago:
The naive raw stream of changes is far too inefficient due to the immense amount of overhead required to indicate relationships between changes. Changing a single character in a document needs to include the peer ID (e.g., a 128-bit UUID, or a public key), a change ID (like a commit hash - also about 128-bit), and the character’s position in the document (usually a reference to the parent’s ID and relative marker indicating the insert is either before or after the parent).
The other obvious compression is deletions. They will be compressed to tombstones so that the original change messages for deleted content does not need to be relayed.
And I know it is only implied, but peer to peer independent edits are the point of CRDTs. The “relay server” is there only for the worst case scenario described: when peers are not simultaneously available to perform the merge operation.
The reason CRDT researchers don't like the sync server is, that's the very thing that CRDTs are meant to solve. CRDTs are a building-block for theoretically-correct eventual consistency: that's the goal. Which means our one source-of-truth now exists in N replicas, those replicas are getting updated separately, and now: why choose eventual consistency rather than strong consistency? You always want strong consistency if you can get it, but eventually, the cost of syncing the replicas is too high.
So now we have a sync server like you planned? Well, if we're at the scale where CRDTs make sense then presumably we have data races. Let's assume Alice and Bob both read from the sync server and it's a (synchronous, unencrypted!) last-write-wins register, both Alice and Bob pull down "v1" and Alice writes "v1a" to the register and Bob in parallel writes "v1b" as Alice disconnects and Bob wins because he happens to have the higher user-ID. Sync server acknowledged Alice's write but it got lost until she next comes online. OK so new solution, we need a compare-and-swap register, we need Bob to try to write to the server and get rejected. Well, except in the contention regime that we're anticipating, this means that we're running your sync server as a single-point-of-failure strong consistency node, and we're accepting the occasional loss of availability (CAP theorem) when we can't reach the server.
Even worse, such a sync server _forces_ you into strong consistency even if you're like "well the replicas can lose connection to the sync server and I'll still let them do stuff, I'll just put up a warning sign that says they're not synced yet." Why? Because they use the sync server as if it is one monolithic thing, but under contention we have to internally scale the sync server to contain multiple replicas so that we can survive crashes etc. ... if the stuff happening inside the sync server is not linearizable (aka strongly consistent) then external systems cannot pretend it is one monolithic thing!
So it's like, the sync server is basically a sort of GitHub, right? It's operating at a massive scale and so internally it presumably needs to have many Git-clones of the data so that if the primary replica goes down then we can still serve your repo to you and merge a pull request and whatever else. But then it absolutely sucks to merge a PR and find out that afterwards, it's not merged, so you go into panic mode and try to fix things, only for 5 minutes later to discover that the PR is now merged. And if you've got a really active eventually consistent CRDT system that has a lot of buggy potential.
For the CRDT researcher the idea of "we'll solve this all with a sync server" is a misunderstanding that takes you out of eventual-consistency-land. The CRDT equivalent that lacks this misunderstanding is, "a quorum of nodes will always remain online (or at least will eventually sync up) to make sure that everything eventually gets shared," and your "sync server" is actually just another replica that happens to remain online, but isn't doing anything fundamentally different from any of the other peers in the swarm.
Or the user's client can flatten un-acked changes and tell the server to store that instead.
It can just allways flatten until it hears back from a peer.
The entire scenario is over-contrived. I wish they had just shown it off instead of making the lie of a justification.