(inb4 but the internet was made to receive connections! Well yes, decades ago maybe. But that’s not the way things have evolved. Get with the times.)
(inb4 but the internet was made to receive connections! Well yes, decades ago maybe. But that’s not the way things have evolved. Get with the times.)
Full IPv6 support should be a requirement for both ISPs as well as websites and other servers.
They would be, but thankfully CGNAT doesn’t cause that.
Putting CF aside, anyone who has tried to edit Wikipedia anonymously should understand the pain of CGNAT.
(now n=2)
You can ask your ISP for your own IPv6 subnet if you don't want to be lumped in with the people whose computers and phones are part of a scraping/spamming botnet.
Unless they're playing video games:
* https://steamcommunity.com/sharedfiles/filedetails/?id=27339...
* https://www.checkmynat.com/posts/optimizing-nat-settings-for...
The video game industry is bigger than movies, television, and music combined:
* https://www.marketing-beat.co.uk/2024/10/22/dentsu-gaming-da...
So I think CGNAT / double-NAT can hit a lot of folks.
> Well yes, decades ago maybe. But that’s not the way things have evolved. Get with the times.
Why? Why should I accept the enshittification of the Internat that has evolved to this point? Why cannot people push for something better?
* https://store.steampowered.com/curator/41339173-Self-Hosted-...
At the very least if a game publisher wants to power down their own servers because they don't feel it's "worth" supporting their customers, they should post the server code so that the customers can continue to use the product they 'bought'.