- It was clearly a mistake to define HDR transfer functions using absolute luminance values. That mistake has created a cascade of additional problems
- HDR is not what it was marketed to be: it's not superior in many of the ways people think it is, and in some ways (like efficiency) it's actually worse than SDR
- The fundamental problems with HDR formats have resulted in more problems: proprietary formats like Dolby Vision attempting to patch over some of the issues (while being more closed and expensive, yet failing to fully solve the problem), consumer devices that are forced to render things worse than they might be in SDR due to the fact that it's literally impossible to implement the spec 100% (they have to make assumptions that can be very wrong), endless issues with format conversions leading to inaccurate color representation and/or color banding, and lower quality streaming at given bit rates due to HDR's reliance on higher bit depths to achieve the same tonal gradation as SDR
- Not only is this a problem for content delivery, but it's also challenging in the content creation phase as filmmakers and studios sometimes misunderstand the technology, changing their process for HDR in a way that makes the situation worse
Being somewhat of a film nerd myself and dealing with a lot of this first-hand, I completely agree with the overall sentiment and really hope it can get sorted out in the future with a more pragmatic solution that gives filmmakers the freedom to use modern displays more effectively, while not pretending that they should have control over things like the absolute brightness of a person's TV (when they have no idea what environment it might be in).