Like this it’s really just another try in recreating glass which never made sense to be used in UI.
It is beyond me, how this got chosen as a way forward - taking visual design which makes sense in a VR/AR environment, to ruin their rectangular display UI.
It will make implementation way more complex than it is already and worse it will set off an avalanche of badly done imitations creating a mess throughout all touchpoints across companies taking years to clean up again - just as I thought that UI design finally reached an acceptable level of maturity.
Sad, really sad for a company like Apple to throw out precision, clarity and contrast for “effect”.
Sad.