That's quite a rewrite of history considering Windows Phone and Microsoft's Metro interface launched a full three years before Apple's move to a flat design in iOS 7.
That's quite a rewrite of history considering Windows Phone and Microsoft's Metro interface launched a full three years before Apple's move to a flat design in iOS 7.
We have an inherent recency bias, totally natural of course. But this is where you do journalism and research stuff.
> don't really use other devices
Sometimes I feel like I might as well read the spec sheets myself than read “reviews” written by these people
Also, these journalists might not be professionals at all.
In the end, each body is a niche, which each one is uniquely positioned to know better than anyone else. But it’s hard to accept, for medical personal sometimes, and often for the patients themselves. They tend to want the doctor to be the all-knowing god.
Or rephrased, that Person who has to deal with something 80 percent of their life knows more than the person having to deal with it 20 percent of their life.
Like smartphones with an entire interface focused on multitouch. There wasn’t another one of those “proven in the market” before the iPhone.
Or, you know, the first mass-marketed personal computer with a GUI, and the first successful one with a mouse (Lisa, Mac).
The Kinect example is nonsensical, it wasn’t as an authentication device. Even if they used the same team and technology, so much more went into it (like the Secure Enclave) than simply repackaging what already existed.
And for computers, much of that was derivative of the MoaD.
What have they invented?
The original point, and what Apple is known for, is precisely that they often don’t invent all the parts but put them together in a way that makes sense for and the general public wants to buy. Which also allows competitors to rise. Nitpicking every single component will always lead to “none of them invented transistors, or electricity”.
https://www.youtube.com/watch?v=K9huNI5sBd8
Denying Apple’s influence to certain classes of products is like denying Google’s influence to the internet, or Microsoft’s influence to offices. It’s nonsensical. I am not interested in flame wars or arguing with others about their biases for or against specific trillion dollar corporations.
Even Android had moved to a flatter design pattern 1-2 years before iOS. While Material Design wouldn't be released until 2014, you can see them moving in that direction from Gingerbread to Jelly Bean, particularly when looking at the system components and first-party apps, since this was before the concept of a unified design language across third-party apps had been formalized.
At the time Apple introduced their flat design in June 2013, they were the odd ones out. In fact, I remember a Daring Fireball article posted in spring 2013 (a few months before WWDC) praising Apple for leading the pack in flat design, and HN excoriating it for making what was at the time a clearly preposterous claim.
Indeed:
https://www.behance.net/gallery/4315369/Google-Project-Kenne...
Tack on site:news.ycombinator.com, and you'll find the top comment too: https://news.ycombinator.com/item?id=5081618
Gruber does mention Metro:
The lack of skeuomorphic effects and almost extreme flatness of the “modern” (née Metro) Windows 8 interface is remarkably forward-thinking. It’s meant to look best on retina-caliber displays, not the sub-retina displays it debuted on (with Windows Phone 7.x) or the typical PC displays of today. That said, I think there’s a sterility to Metro that prevents it from being endearing. It epitomizes “flat” design, but I don’t think it’s great design.
Android, courtesy of being open source, was just able to move much faster
I think if they had just open sourced the OS, like Android, instead of killing it, Windows Phone could have been a decent Android competitor
Their user interface was a true gem - beautiful yet functional. The devices were incredibly fast, and the optical cursor was a revelation. I genuinely believe the way the trackpad cursor functions on the iPad is inspired by BlackBerry’s design.
They owned their space in their time, nothing came close, and then, one day, times have changed and their product become obsolete. I don't blame them.
It's cool to sit on HN and think everyone should pivot on a yearly basis, but in reality it rarely happens for companies that big. It takes a lot of time and effort to change to course of a tanker ship, and when you're in position that you have a product that is precisely on point, competition can't touch you, the most reasonable thing to do is just not to fuck things up... and then it's too late. Sometimes. Most of the time it's the winning strategy.
If anything, Nokia was distaster.
So it makes sense not to rock the boat.
It would be like trying to write code on an iPhone today.
Apps availability was the main issue - there were people who baked their own 3rd party apps for instagram, snapchat and vine. Google on the other hand "fought" with MS by blocking access to YT from their app on the devices - because unsurprisingly ads in videos weren't playing on it. Only Opera released their browser for this platform - Mozilla had short lived Fennec in early alphas.
The OS updates were handled by device manufacturers/service providers and release times differ from one company to another. That could be also another issue leading to platform's failure.
Version fragmentation was also another thing; devices running WP7 couldn't upgrade to WP8 - these had a special 7.8 release which bring some features from 8.0. Same thing happen with WP8 devices - the top-most could get W10M while mid and low-end ones would stuck on 8.1. I tried installing 10 on my Lumia 1320 - it made phone ran hot.
Metro interface was perfect on mobile devices and tiles were an amazing middle ground between icons and widgets at that time. Apple pick up quite recently that concept allowing icons to be expanded into widgets serving particular bits of information. Overall the OS interface focused exactly on displaying needed information instead of delivery form for it; this was achieved by big font and modest use of icons within e.g settings pages. Windows 8/.1 failed miserably on desktop as we know - it wouldn't be as bad if start menu and desktop paradigm would remain and only visually system would receive a flat "lifting" as it did with Windows 10. But at that time it was too late.
At the time I was working on WP apps for a customer and needed 3 different OS installed to work on their apps.
I guess MS really learn it lesson and go ham on opensource ecosystem
if its today MS that launch windows phone, I think they can take off
This also made the battery life much better. (Although whenever I mentioned this, the usual retort I got was, of course the battery life would be better if there were no apps to consume it...)
WP would offload applications from RAM as soon as you switched into another application. It was impossible to multitask — you're writing a comment on a message board, switch into a dictionary to quickly look up a word, switch back... and the state is gone. If you're lucky and the application was written correctly, you would only have to wait for 5-10 seconds before you get your half written comment back. If not (which was the norm for the stuff I used), well...
The second Android phone had none of these problems, not remotely to the same degree.
It was such a widespread problem that it quickly became a meme on forums.
Sadly, I was able to get it in 2015 and by then it was too late. I don’t think any phone since then has hooked me like that.
Honestly, it's a huge loss for all of us. I always felt like the U.S. government should have blocked Google from making Android "free." It killed the market for all non-iOS operating systems. We'd have a much richer world if all horizontally integrated OSes had to charge a licensing fee, instead of using a search monopoly to kill competition in other markets (and then using said free OS to further extend their search monopoly).
I also blame Google for killing Blackberry. If Google is blocked from using its search monopoly to make Android free, imagine the world we would have.
Android, for many years, was actively bad, but it was also a free OS that phone companies could grab. And the rest is history.
The reality is that they all wanted what Apple had - a walled garden to charge exorbitant amounts. Only Google had the foresight to leverage open source (not free).
Palm and Nokia did have very good OS's at the time and well HP killed Palm and then Microsoft Nokia(those two turkeys)
Android wasn't great but Google iterated very quickly and had the clout to go with it at the time.
To be fair, I was getting seriously fed up by the poor software support at the same time which may have amplified my resentment.
When Apple makes a mistake, it was really a genius 4D chess move and everyone will copy them and also it wasn't really a mistake, we just have to trust the plan.
Those things all sucked and deserved to be panned, but we all remember plenty of people defending them too.
It ignores the fact that there has been a welcome step back from the derelict wasteland of "flat design" that users have endured for far too long. Flat design is often cited as a reaction to absurd levels of skeuomorphism, which Apple certainly WAS a leader in. Remember the "felt" surfaces of Game Center, the "paint" upon which was inexplicably a control? And the "leather" binding of Notes?
Then there's this: "In AR, visual affordances work differently. A button that casts realistic shadows and responds to virtual lighting feels more "real" when floating in your living room than a flat, colored rectangle."
That makes it a SHITTY control, which will get lost in the visual noise of the real environment. This UI sucks for the same reason that sports-stats graphics that are tracked onto real surfaces in TV coverage suck: They don't stand out. It's that simple.
So after years of "flat" design where nothing was demarcated as a control and users were apparently supposed to click on every pixel and every character on the screen in a hunt for hidden goodies, this article celebrates Apple's plan to create the same problem in AR using OVERLY-decorated controls.
Not to mention the stupidity of crippling computer, tablet, and phone UI for the sake of a "VR" UI. This isn't just dumb from a practical standpoint, but from a technical one as well. There's no reason that the control library can't be rendered differently on different devices. So, if this (admittedly poorly-substantiated opinion piece) is right about the motivation behind Apple's exhumation of the "transparent" UI fad that died 20 years ago, we can only lament the end of desktop usability... which Windows flushed vigorously with Microsoft's brain-dead attempt to dumb its UI down for touchscreens years ago.
And despite people constantly whining about it, GNOME is ultra fast, has great shortcuts, and it looks kinda like the pinnacle of UI design, which IMHO was Windows XP.
The Win 10 UI was starting to be adapted for AR back in 2015...