Chinese dev steals US HTML5 Game engine, US hosts won't close down the copy
techinasia.com
techinasia.com
And this is no blind hate for the Chinese. I have a Chinese wife from the mainland, I study Chinese Rosetta Stone daily, and I've been to China multiple times for pleasure. I know these people. As a culture, they consider it laughable and stupid to pay for something they could otherwise steal. I've had this conversation with enough Chinese at this point.
So seriously I don't see how I can take that country or it's people seriously from a tech biz standpoint if I can't trust their ethics.
Genuine question: how is pirating PC games, songs and movies acceptable while pirating apps is not?
Edit: this is not a question toward parent, but rather the general public, as I kind of get the sense that pirating is somewhat acceptable under certain circumstances while not others. Where is the line?
The level of hypocrisy around here is incredible. The only occurrence of the text string "not stealing" in this whole tread is in my post right here.
Also, I think you're wrong: pirating a movie/book/whatever will at most result in the price of one movie/book being lost from the creators (given that I may or may not have bought it legally otherwise). Copying an app, on the other hand, can result in a (theoretically) unlimited number of apps being purchased where the money doesn't go to the original creators. That is more like ripping a dvd and posting it to a torrent site.
I'm not saying pirating is defensible, but downloading something illegally is far less harmful than copying someone's app.
Stealing something to resell it for a profit is rightly a much worse transgression than stealing it for personal use, as you're only denying a single potential sale (your own) as opposed to actually stealing multiple REAL sales and keeping all the profit.
As long as both instances are stealing, I have no problem. Relative badness is another debate, but I doubt we'd disagree much on that.
Not that that argument is exactly where I would stand, but I think you're on shaky ground to call them the same crime with the difference being magnitude.
As well, you are acting as though this thread of conversation is trying to justify one while demonizing the other. No one has made any kind of statement at all justifying copyright infringement. I don't understand your accusation in the context of this thread.
- Copying is an issue everywhere (Zynga games, dating apps, camera apps, texting apps, twitter clones anyone?) Maybe not as blatant as your case. Your idea is easily copyable and I've learned elsewhere on HN that if the uniqueness of your idea is the only selling point of your product then you will not succeed against competitors. And you should expect competitors. Maybe complaining to Apple will help.
- Yeah, pirating is an issue everywhere (thepiratebay.org anyone?) and not just in China
- I'm just getting the impression that some areas of app development are not profitable. If you're trying to sell to consumers it could be a huge uphill battle on many fronts. Crowded app store, race to the bottom on pricing, copycat products (not just from the Chinese)...
[Edit] - I recall reading a success story on HN about an app developer that created a better version of another app (iphone app of a talking elf or something) and made a profit on it. He was celebrated too. So that's the flip side of your situation. The developer was from Silicon Valley and not China.
My point was only that the Chinese specifically are much more prone to steal and/or copy software than any other group I know of. I know this firsthand from speaking openly with many Chinese, including my wife. And certainly my stats of app usage vs revenue in China have proven this conclusively to me. Nearly nobody buys it there, and yet China shows the most app usage!
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One issue I have heard from individuals much more familiar with the current Chinese culture than myself, is that the cultural revolution (communist legacy if you will), really disassociated the modern mainland culture from its roots and what you see if the "off-shoots", like Taiwan and Singapore.
The ethics, asporations, priorities, etc. that a person has, are all influenced by their surroundings and the culture that the family/environment holds. I saw this all too well in Russia in the 90s. The "anything for a buck" mentality is the core issue. In US/Western-derived cultures, as well as Singapore/Taiwan, you see boundaries put in place to restrain some this capitalistic drive. For example, in the old days, a man's word, was as good as a contract written on paper. You see this in many historic documents, such as British common law and it's influence on US legal system.
When the "anything for a buck" mentality sets in, your word is no longer that valuable. So naturally, you shift to other value-driving things, such as acquisition of monetary instruments and other "stuff". Means of said acquisition take second seat to acquisition itself. The apps in this case are the other "stuff" being acquired. How they are being acquired are irrelevant, so people doing the acquiring are taking the route of least resistance.
But this is not a China problem. Anyone remember the US financial crisis? Same basic problem - it was easy for consumers to consume beyond their means, and it made sales people richer. For a while, seemed like a win-win, until people needed to pay-up that is.
All of this is incentives problem. In US for example, you have much more incentive to "play nice" with the system, than going against it. For example, it's much more convenient for me to just buy the app. That "convenience" comes from a mix of ethical convictions and the fact that pirating takes time, which I am unwilling to invest, even IF I was ok with it, which I am not ok with stealing. From the economic view, the cost of stealing the app is much greater for me than someone else, so I make the rational choice of buying it and consuming for less.
Maybe you should be talking to other groups. :-)
And certainly my stats of app usage vs revenue in China have proven this conclusively to me. Nearly nobody buys it there, and yet China shows the most app usage!
All it takes is one server with one pirated copy of your app for it to become popular. There may even be a app store for pirated apps out there making the pirating process even easier. This, combined with the viral nature of your app could account for these large numbers in China but it isn't damning proof that each Chinese user is prone to stealing. It's just so darn easy to do it. Just like how downloading torrents has gotten so easy that everybody is doing it.
I don't know what else to say. It's a cultural thing. I know this from data and I know this from more personal experience with Chinese people both in and out of China than a lot of people in my situation.
This isn't China bashing, it's just the facts.
It really does not matter if it is Chinese or not. If your thing is REALLY successful then Samwer brothers will clone it.
To be more precise, it's clear copyright infringement. Except that it's happening in China so we can do nothing about it.
- I'm not sure whether he maintains servers or not. If he did then he can do something about it. All I know is that he gets app usage information from pirated copies. Those pirated copies would be stolen but they would also not be obtained from the app store. There are two things happening: devs ripping off his ideas, users pirating his app
So if they did something illegal, then it should be easy to remove it iTunes App store. Correct?
But then there is the non-illegal clones that stole my content, design, icon, etc. Now they call themselves things like Text Pictures. Is this not wrong? Funny part is its maybe 90% Chinese. I think there may have been a few Russian ones.
The big problem that I ran into is the cost to litigate international issues. I contacted a bunch of law firms and they all pretty much said it would be a six-figure cost to pursue any international action and the hopes of collecting would be almost zero. Fortunately, the copying was so blatant that I didn't have a problem getting the US web host to pull down his site.
Partially as a result of the incident I decided to open-source the code base. Other than locking up the code in a SaaS platform there isn't a 100% foolproof way to protect IP so why not embrace the copying and build a business model around reality.
I realize this doesn't make you any friends but if enough of those customers disputed the charges with the person who had stolen your software you may have been able to put him out of business.
Thanks for the suggestion.
Email ATDN, Global Crossing, Cogent Communications, and many of the other companies they peer with and say the website has not been shut down despite emails sent to Softlayer. Those companies may threaten to nullroute the website's IP.
If they don't do anything (unlikely) get an injunction.
It's trivial for this guy to get it hosted elsewhere, however. This is just me, but I wouldn't expect to build anything in HTML5 that couldn't be copied-- the platform is inherently open. If the only creative and useful properties of your work is built in the open, there does not seem to be a compelling reason why you would be protected by copyright. This person could build a website around your "copyrights" in little time.
Also, saying that the person who copied the website could build around the website in no time at all rather assumes that they have the skill to do so.
I never said it did, and that's what's unfortunate about this situation. His service has no backend that could not be easily replicated, and the frontend is portable. You cannot build software like this without being copied... by nature it is not practical to expect to limit others' behavior with open platform code. There are no laws that will protect you from sufficient copying effort.
Whether the person is skilled or not is another issue. The OP would still be mad if somebody ripped off his website and made it just different enough.
I agree that most people have an emotional connection to their product and if someone designed around it, it would still hurt. However, this process would take time and is the nature of competition. As such, the impact can't be as great as in the instant case where the infringer has just ported the whole platform.
"Open source" does not mean "you can view the source". It means software that is freely usable and redistributable:
http://en.wikipedia.org/wiki/Debian_Free_Software_Guidelines...
http://en.wikipedia.org/wiki/Microsoft_Reciprocal_License#Mi...
I am not an open source expert but I always understood that open source software comes with source code for anyone to view. I could be wrong but would like to confirm this.
http://opensource.org/osd.html
As you can see, it's based on Debian's guidelines.
Open Source includes copyleft (GPL) licenses, but also BSD/MIT/Apache and others as well.
Edit: I must be way out of date, or something. I was under the impression that all Free Software had to have a requirement that derivative works also be published under a Free Software license. This doesn't seem to be true. I would agree, then, that they are basically the same.
The original poster thought that open source simply meant 'source code available', which I corrected. You are going off on a tangent.
Protecting them is another matter and I agree with you on that. You can go to great lengths to obfuscate the code or whatever but in the end anybody with enough skill and motivation will be able to copy your work.
Together with the lack of practical enforcement, there doesn't appear to be any utility in the law. Saying an HTML5 web app should be protected by copyright is a bad joke at this point.
What he is selling is a programming framework to do games and it is not licenced to be resold, simple as that.
If the guy would be in the US, it's clear that action would be easily enforceable. Softlayer should atleast take down the website.
This is probably not the most effective way to handle a DMCA notice. While it would be nice if every company's compliance team was responsive and open, this task is often outsourced and because the DMCA is fundamentally a legal process, review and action can be very conservative. If you want to fast-track action, certified or registered mail beats facsimile every time. A follow-up letter including a copy the certified delivery receipt is very effective. This is even more true if it's on law firm letterhead or company letterhead and professional in tone.
Presumably, if this is a big enough issue to post on HN and if there's some lost revenue, it's probably worth the time to follow up on the DMCA takedown request(s). It may also be worth the time to ask an attorney to prepare a sample letter you can use for this and future takedown procedures.
I'd encourage the OP to not give up on the DMCA process, as it can be very effective with a little bit of followup.
The abuse@softlayer.com address functions as more of a notification system than a medium for conversation. You don't have to be a SoftLayer customer to contact that address, and when reports of verifiable abuse are received, the abuse team will work with the customer responsible for the infringing server to get it resolved as quickly as possible. If the DMCA is properly formatted, the abuse team will work with our customers (who may, in turn have to work with their customers) to have the infringing material removed.
If a complaint is submitted to that address that doesn't meet the legal guidelines of documentation we need before we can take action, we cannot take action. If we can't take action because of an incomplete or invalid complaint, we also can't provide any visibility or feedback to the complaining parties about what was incomplete/invalid, as that could fall into the "legal advice" category.
Abuse tickets aren't handled by technical support, and they people creating and responding to the tickets are only responsible for abuse-related issues. Not only are they a distinct team, they fall in an entirely different part of the organization (alongside the legal, internal security and systems teams). As such, the way they respond needs to be extremely consistent from one issue to the next, and they're only able to make decisions based on the reports/evidence they have.
I don't have visibility into the specific complaint that was submitted, so the only assumption I can make is that the complaint wasn't properly formatted or it didn't have the legal evidence we need to take action. Whether or not the copyright infringement is "obvious" or "unquestionable" from an outside perspective does not change our legal requirement of having a properly formatted DMCA complaint to take action. If there's a lawyer in the building who is willing to offer his/her services to the game developer, a resolution might be a lot quicker. When the DMCA is submitted, I'd love to be copied on it (khazard@softlayer.com) so I can immediately have it investigated and acted upon.
-Kevin Hazard
Something to think about.
1: http://www.reddit.com/r/gaming/comments/yc02l/some_company_i...
I'd be very impressed if any outsider managed to sustainably serve the Chinese market, without the very hungry local competitors improving on the solution. Support by itself would be quite a challenge.
I wrote an article a couple of years ago with some ideas to overcome this issue: http://successfulsoftware.net/2010/08/12/selling-your-softwa...
I would suggest the OP to sell support contract (sponsored features, priority bug fixing, ...) to the Chinese customers of his copycat. If the situation gets worse (eg: the chinese firm translate their website in English), the engine can be open sourced and try to recover with the support.
In this case, it sounds like he bought a copy of the engine/level editor/build scripts/documentation and is selling that. Is that any different than buying the Unreal Engine Source Code and reselling it for 50% off?
While HTML5 games can be easily copied wholesale somewhere else (as can Flash SWF files generally) - the code is usually minified and not terribly useful to try to do development on.
yes, stealing a product and selling a stolen product is quite different from copying, iterating on and subsequent scaling a business model.
Infringing copyright is not that different from copying a business model. (You are still copying something from someone else).
Care to try to explain 'why' for any of those assertions?
the one merchant who invented this concept would then be the only merchant in the world, and as the other guy who invented "licensing" would probably not have "licensed" licensing to the merchant (as the merchant would then have a license on licensing and would have just licensed licensing to other people) the merchant would be forever the only merchant in the world.
note: yeah i know this is absurd, but not as absurd as the notion, that business models are copyrightable. (or should not get copied because of .... whatever)
I agree that business models should not be protected, though.
If there were no protections, anyone that had lots of resources could just cherry-pick new technology and ideas (use the companies as almost free R&D) and beat them to the market before any small company even has a chance to get off the ground.
The result would be a few huge companies.
And yet, in the 1980s and early 1990s, when there was absolutely no patent protection for software, the software industry flourished.
And yet, Google, a small upstart, was able to rise well above all the other search engines, despite being (at the beginning) much less funded, and using an algorithm that -- while patented by them in 95 or so -- had been known for 40 years, and even used in exactly the same way with respect to academic references (who have, for all intents and purposes, "links" in the printed paper world).
So, even though everyone who had a lot of resources could do that, it doesn't happen in practice - and in fact, the existing patent regime seems to be useless in this regard.
Patents and copyrights are a very nice idea, but the existing implementations are so horrible, that it is not clear to me we're better off than without them.
That's not a logical fallacy, it's a valid form of argument.
Reductio ad absurdum tends to appeal to emotion (as in this case it has).
It's probably a hint that Copyright is a stupid way to sell software, but perhaps that is high jacking this thread.
This feels like a hypocritical stance, but I could be misunderstanding you. :\
But I don't think it's hypocritical to create that divide - after all there are many exceptions already in existence to the right to prevent copying. Private use would just be another addition.
It also reflects what should be the reality, i.e. that in many cases, you will want to pursue the party that is making money from your creation, because they will be the ones more likely to have money to pay damages, plus it will be easier to show damage.
Doing business in China, I have noticed that there is somewhat of a "creativity gap" (as I call it). I believe that as their society evolves and begins to create more of their own IP, the laws will eventually adapt to protect such developments. In the meantime, it's very difficult.
But still, Cisco has had everything copied (down to the model #s) by you-know-who and yet still makes billions (also powering the great firewall). Like Microsoft & Cisco, there are ways to penetrate and dominate the market in the midst of the piracy.
However, if your IP is some "easily de-obfuscated" javascript (and you're a startup), it's a very difficult position and my heart goes out to them.
But please believe me there are a lot of good guys, contributors in China and many of them are so reclusive that you cannot recognize they are Chinese.
[0]: http://www.kilofox.net/forum/forum.php?mod=viewthread&ti...
1) Print source code 2) Get it witnessed by a notary public
http://www.copyright.gov/help/faq/faq-digital.html#website
http://www.copyright.gov/eco/help-deposit.html
http://www.copyright.gov/eco/ under Literary
Perhaps a letter from a Chinese law firm could help to escalate matters. A basic cease and desist letter would be relatively cheap, but then again, from the infringer's stance so far, I can't imagine it would receive a particularly positive response...
http://www.reddit.com/r/gaming/comments/yc02l/some_company_i...
It's not quite straightforward why they decide to sell a pirated version. They seem to be specialized in web game development, based on Impact and other framework. I guess they had used Impact for game development, during which they spent some time doing the localization, integration and documentation and felt that was a justification for selling for a price. Their customers, if there are any, are not unaware of the piracy, as in their product forum.
>The difference is that this is not plagiarism; this is just piracy.
How is one worse than the other ? Both people's products are being illegally sold by a company in China. Either way, both are losing out on potential profit. One product was straight up copied, the other was (most likely) re-created. Even if the plagiarized game was completely re-coded from scratch, they still stole their ideas, designs, etc...
You could also see if their payment provider is willing to help.
It wouldn't. A Chinese pirate selling pirated software to Chinese customers cannot be stopped by US law.
It's china, the land of counterfeit.