If the authors wanted to protect engine development while allowing indies to sell games made on it, they would have picked LGPL or a more permissive license.
I'd love to be wrong, so if you have a few examples, I'm all ears.
Edit: ohh i found it:
http://www.gamespy.com/articles/641/641662p6.html
The GPL license will allow people to take the Quake 3 engine and even go so far as to release a commercial product with it - provided that the source code is published alongside. Nobody has done this with any of the Quake engine games yet, but he hopes to see it happen someday.
GPL vs LGPL definitely isn't a blocker for a commercial game, in any case.
[0] https://github.com/madame-rachelle/hgzdoom https://store.steampowered.com/app/1072150/Hedon_Bloodrite/
[1] https://store.steampowered.com/app/1898610/Hands_of_Necroman...