The disk space usage is weird, but 100mb to 300mb executables is irrelevant in the age of terabyte drives and 50gb game installs.
Nice to confirm that there was no way I was ever going to notice its impact.
I think the goal should be to fool the checks rather than remove the encryption which would be a nightmare. CPUID can output whatever you want, it just reads MSR's. I'm sure there are possibilities to use kernel drivers to make windows functions also read out whatever you want.
Oh and if you actually do distribute a crack that uses a stolen license file, they’ll ban the heck out of the hardware identified in the license (and probably any user/account/Steam IDs they manage to hoover up), which will no doubt be an annoyance to a cracker.
Where did you see this? I quickly skipped through both videos and saw 5-20% difference in average framerates, 20%+ difference in 1% lows which is what makes a game feel choppy/laggy, and 5-10+ seconds difference in loading times.
And going by the techniques explained in the OP those numbers make complete sense, that's the cost I would expect for the advanced obfuscation/protection Denuvo uses.