Now I don't follow anymore. It's a new language on top of new language on top of new language. On top of C++. On top of C.
Now I don't follow anymore. It's a new language on top of new language on top of new language. On top of C++. On top of C.
As for everything after that, you don't need to use those features. You can still write C++ like it's '11 and be none the lesser. That's what I do. Keep it simple.
It's inevitable once you have multiple big groups of people with very different needs. And once language design and best practices has evolved from where it was when the language was originally developed.
The only ones that escape this problem aren't widely used enough to have much demand for new features or changes.
Using another language has only made me feel C++'s shortcomings more strongly than before.
Stroustrup even gave a talk about what a new C++ next language would look like and lands on many things better C languages already have implemented.
Sadly it's doubtful for gamedev to move away from C++ anytime soon. I am enjoying Vulkan+SDL in Zig on a personal project and can only hope that space of the language's community continues to grow.
For example, C++14 has introduced a digit separator in numbers, some 35 years after Ada. For me this is an extremely useful feature, because I have to use big constants from time to time, even if I hate any contributor to the C++ standard who has thought that instead of using underscore as the digit separator, like in Ada and in many languages that have followed Ada, it is a good idea to replace the underscore with the apostrophe.
There has never been any valid argument for using the apostrophe instead of the underscore. Underscore would have introduced a few subtle complications when parsing legacy programs, but that is also true for the apostrophe. Such complications could have been trivially avoided by forbidding a number to start with a separator.
Yes; When you provide any of the "standard" ctors the compiler goes hands off leaving it entirely up to you to do the calls to any of the base ctors.
The article was just Raymond being surprised since as somebody else has already pointed out the api name is a bit of a misnomer.
Still waiting for that C+ to come out of WG14.
The day I need the performance and guarantees C++ can give me is the day I'll dive deep into Rust instead.