This is awesome for Zig, I think this direction is gonna be a primary differentiator when comparing to Rust.
And hey, I wrote a lot of the rendering code for that perf analyzer. Always fun to see your work show up on the internet.
And hey, I wrote a lot of the rendering code for that perf analyzer. Always fun to see your work show up on the internet.
FWIW there is a similar effort for Rust using cranelift: <https://github.com/rust-lang/rustc_codegen_cranelift>