That seed crystal of software shaped hundreds of thousands of students that to this day continue to rave about this program (although the last bits of HyperCard retired permanently about 12 years ago, nowadays it's primarily web based tech).
HyperCard's impact on teaching students to program starship simulators, and then telling compelling, interactive, immersive, multi-player dramatic stories in those ships is something enabled by Atkinson's dream in 1985.
May your consciousness journey between infinite pools of light, Bill.
Also, if you've read this far, go donate to Pancreatic Cancer research.[1]
[0]: https://spacecenter.alpineschools.org [1]: https://pancan.org