The modern TES games have been all about environmental storytelling, exploration, combat and crafting. All else is secondary.
Whether you like that focus or not is up to you, but that's the draw of games like Skyrim and FO4.
But Starfield completely broke it. They wanted hundreds of planets to explore, but the only practical way to do that is procedural generation. No one wants to explore procedural spaces. There's never anything interesting in them. You can't do environmental storytelling because that requires a human hand.
Due to engine limitations, making all the travel seamless was also completely impractical.
So instead of seeing a location and going "Oh man, I want to go there!", then just walking there encountering distractions on the way...it's Loading screen -> Loading Screen -> Loading screen -> Generic planet with nothing interesting to see.
How no one at a top level said "this can't work, the game's concept is bad, start over" is baffling. No one had a vision at the top level for how the game was supposed to work - or that vision was just wrong.
If Bethesda can't understand the fundamentals of their own best-selling game, I don't see how they can make a sequel.